# Add background image and music import pygame from pygame.locals import * import time import random SIZE = 40 BACKGROUND_COLOR = (110, 110, 5) class Apple: def __init__(self, parent_screen): self.parent_screen = parent_screen self.image = pygame.image.load("resources/apple.jpg").convert() self.x = 120 self.y = 120 def draw(self): self.parent_screen.blit(self.image, (self.x, self.y)) pygame.display.flip() def move(self): self.x = random.randint(1,24)*SIZE self.y = random.randint(1,19)*SIZE class Snake: def __init__(self, parent_screen): self.parent_screen = parent_screen self.image = pygame.image.load("resources/block.jpg").convert() self.direction = 'down' self.length = 1 self.x = [40] self.y = [40] def move_left(self): self.direction = 'left' def move_right(self): self.direction = 'right' def move_up(self): self.direction = 'up' def move_down(self): self.direction = 'down' def walk(self): # update body for i in range(self.length-1,0,-1): self.x[i] = self.x[i-1] self.y[i] = self.y[i-1] # update head if self.direction == 'left': self.x[0] -= SIZE if self.direction == 'right': self.x[0] += SIZE if self.direction == 'up': self.y[0] -= SIZE if self.direction == 'down': self.y[0] += SIZE self.draw() def draw(self): for i in range(self.length): self.parent_screen.blit(self.image, (self.x[i], self.y[i])) pygame.display.flip() def increase_length(self): self.length += 1 self.x.append(-1) self.y.append(-1) class Game: def __init__(self): pygame.init() pygame.display.set_caption("Codebasics Snake And Apple Game") pygame.mixer.init() self.play_background_music() self.surface = pygame.display.set_mode((1000, 800)) self.snake = Snake(self.surface) self.snake.draw() self.apple = Apple(self.surface) self.apple.draw() def play_background_music(self): pygame.mixer.music.load('resources/bg_music_1.mp3') pygame.mixer.music.play(-1, 0) def play_sound(self, sound_name): if sound_name == "crash": sound = pygame.mixer.Sound("resources/crash.mp3") elif sound_name == 'ding': sound = pygame.mixer.Sound("resources/ding.mp3") pygame.mixer.Sound.play(sound) # pygame.mixer.music.stop() def reset(self): self.snake = Snake(self.surface) self.apple = Apple(self.surface) def is_collision(self, x1, y1, x2, y2): if x1 >= x2 and x1 < x2 + SIZE: if y1 >= y2 and y1 < y2 + SIZE: return True return False def render_background(self): bg = pygame.image.load("resources/background.jpg") self.surface.blit(bg, (0,0)) def play(self): self.render_background() self.snake.walk() self.apple.draw() self.display_score() pygame.display.flip() # snake eating apple scenario for i in range(self.snake.length): if self.is_collision(self.snake.x[i], self.snake.y[i], self.apple.x, self.apple.y): self.play_sound("ding") self.snake.increase_length() self.apple.move() # snake colliding with itself for i in range(3, self.snake.length): if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]): self.play_sound('crash') raise "Collision Occurred" # snake colliding with the boundries of the window if not (0 <= self.snake.x[0] <= 1000 and 0 <= self.snake.y[0] <= 800): self.play_sound('crash') raise "Hit the boundry error" def display_score(self): font = pygame.font.SysFont('arial',30) score = font.render(f"Score: {self.snake.length}",True,(200,200,200)) self.surface.blit(score,(850,10)) def show_game_over(self): self.render_background() font = pygame.font.SysFont('arial', 30) line1 = font.render(f"Game is over! Your score is {self.snake.length}", True, (255, 255, 255)) self.surface.blit(line1, (200, 300)) line2 = font.render("To play again press Enter. To exit press Escape!", True, (255, 255, 255)) self.surface.blit(line2, (200, 350)) pygame.mixer.music.pause() pygame.display.flip() def run(self): running = True pause = False while running: for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_ESCAPE: running = False if event.key == K_RETURN: pygame.mixer.music.unpause() pause = False if not pause: if event.key == K_LEFT: self.snake.move_left() if event.key == K_RIGHT: self.snake.move_right() if event.key == K_UP: self.snake.move_up() if event.key == K_DOWN: self.snake.move_down() elif event.type == QUIT: running = False try: if not pause: self.play() except Exception as e: self.show_game_over() pause = True self.reset() time.sleep(.1) if __name__ == '__main__': game = Game() game.run()