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| 1 | +/// Subsystem that queries an external API for player achievements |
| 2 | +SUBSYSTEM_DEF(achievements) |
| 3 | + name = "Achievements" |
| 4 | + flags = SS_NO_FIRE |
| 5 | + init_order = SS_INIT_ACHIEVEMENTS |
| 6 | + priority = SS_PRIORITY_ACHIEVEMENTS |
| 7 | + runlevels = RUNLEVELS_DEFAULT|RUNLEVEL_LOBBY |
| 8 | + |
| 9 | + /// Associated list of key -> achievement datum |
| 10 | + var/list/datum/achievement/all_achivements = list() |
| 11 | + |
| 12 | +/datum/controller/subsystem/achievements/Initialize() |
| 13 | + var/api_url = CONFIG_GET(string/achievements_api_url) |
| 14 | + var/api_key = CONFIG_GET(string/achievements_api_key) |
| 15 | + var/instance = CONFIG_GET(string/achievements_instance) |
| 16 | + |
| 17 | + if(!api_url || !api_key || !instance) |
| 18 | + return SS_INIT_NO_NEED |
| 19 | + |
| 20 | + RegisterSignal(SSdcs, COMSIG_GLOB_CLIENT_LOGGED_IN, PROC_REF(on_client_login)) |
| 21 | + |
| 22 | + for(var/datum/achievement/achievement_type as anything in subtypesof(/datum/achievement)) |
| 23 | + if(!length(achievement_type::key)) |
| 24 | + continue |
| 25 | + |
| 26 | + var/datum/achievement/achievement = new achievement_type() |
| 27 | + all_achivements[achievement.key] = achievement |
| 28 | + |
| 29 | + for(var/client/client in GLOB.clients) |
| 30 | + query_achievements_for_player(client.ckey) |
| 31 | + |
| 32 | + return SS_INIT_SUCCESS |
| 33 | + |
| 34 | +/// Signal handler for when a client logs in |
| 35 | +/datum/controller/subsystem/achievements/proc/on_client_login(source, client/new_client) |
| 36 | + SIGNAL_HANDLER |
| 37 | + |
| 38 | + if(!new_client?.ckey) |
| 39 | + return |
| 40 | + |
| 41 | + INVOKE_ASYNC(src, PROC_REF(query_achievements_for_player), new_client.ckey) |
| 42 | + |
| 43 | +/// Queries the achievements API for a specific player |
| 44 | +/datum/controller/subsystem/achievements/proc/query_achievements_for_player(ckey) |
| 45 | + set waitfor = FALSE |
| 46 | + |
| 47 | + var/api_url = CONFIG_GET(string/achievements_api_url) |
| 48 | + var/api_key = CONFIG_GET(string/achievements_api_key) |
| 49 | + var/instance = CONFIG_GET(string/achievements_instance) |
| 50 | + |
| 51 | + if(!api_url) |
| 52 | + return |
| 53 | + |
| 54 | + var/list/headers = list() |
| 55 | + headers["Content-Type"] = "application/json" |
| 56 | + headers["Accept"] = "application/json" |
| 57 | + if(api_key) |
| 58 | + headers["Authorization"] = "Bearer [api_key]" |
| 59 | + |
| 60 | + var/datum/http_request/request = new |
| 61 | + request.prepare(RUSTG_HTTP_METHOD_GET, "[api_url]?ckey=[url_encode(ckey)]&instance=[instance]", "", headers) |
| 62 | + request.execute_blocking() |
| 63 | + |
| 64 | + var/datum/http_response/response = request.into_response() |
| 65 | + |
| 66 | + if(response.errored) |
| 67 | + log_debug("Achievements API error for [ckey]: [response.error]") |
| 68 | + return |
| 69 | + |
| 70 | + if(response.status_code != 200) |
| 71 | + log_debug("Achievements API returned status [response.status_code] for [ckey]") |
| 72 | + return |
| 73 | + |
| 74 | + handle_achievements_response(ckey, response.body) |
| 75 | + |
| 76 | +/// Handle the API response and grant achievements to the player |
| 77 | +/datum/controller/subsystem/achievements/proc/handle_achievements_response(ckey, body) |
| 78 | + var/list/data |
| 79 | + try |
| 80 | + data = json_decode(body) |
| 81 | + catch |
| 82 | + log_debug("Achievements API returned invalid JSON for [ckey]") |
| 83 | + return |
| 84 | + |
| 85 | + if(!islist(data)) |
| 86 | + return |
| 87 | + |
| 88 | + var/list/achievements = data["achievements"] |
| 89 | + if(!islist(achievements) || !length(achievements)) |
| 90 | + return |
| 91 | + |
| 92 | + var/client/client = GLOB.directory[ckey] |
| 93 | + if(!client) |
| 94 | + return |
| 95 | + |
| 96 | + new /datum/achievement_manager(client, achievements) |
| 97 | + |
| 98 | +/// Notify a client that they've unlocked an achievement |
| 99 | +/datum/controller/subsystem/achievements/proc/notify_achievement_unlocked(client/target, name, description) |
| 100 | + if(!target) |
| 101 | + return |
| 102 | + |
| 103 | + to_chat(target, SPAN_BOLDNOTICE("Achievement Unlocked: [name]")) |
| 104 | + if(description) |
| 105 | + to_chat(target, SPAN_NOTICE("[description]")) |
| 106 | + |
| 107 | +/// Report that a player has completed an achievement to the backend |
| 108 | +/datum/controller/subsystem/achievements/proc/report_achievement_completed(ckey, datum/achievement/achievement) |
| 109 | + set waitfor = FALSE |
| 110 | + |
| 111 | + if(!ckey || !istype(achievement)) |
| 112 | + return |
| 113 | + |
| 114 | + var/api_url = CONFIG_GET(string/achievements_api_url) |
| 115 | + var/api_key = CONFIG_GET(string/achievements_api_key) |
| 116 | + var/instance = CONFIG_GET(string/achievements_instance) |
| 117 | + |
| 118 | + if(!api_url) |
| 119 | + return |
| 120 | + |
| 121 | + var/list/headers = list() |
| 122 | + headers["Content-Type"] = "application/json" |
| 123 | + headers["Accept"] = "application/json" |
| 124 | + if(api_key) |
| 125 | + headers["Authorization"] = "Bearer [api_key]" |
| 126 | + |
| 127 | + var/list/request_body = list( |
| 128 | + "ckey" = ckey, |
| 129 | + "achievement" = achievement.key, |
| 130 | + "instance" = instance, |
| 131 | + ) |
| 132 | + |
| 133 | + var/datum/http_request/request = new |
| 134 | + request.prepare(RUSTG_HTTP_METHOD_POST, api_url, json_encode(request_body), headers) |
| 135 | + request.execute_blocking() |
| 136 | + |
| 137 | + var/datum/http_response/response = request.into_response() |
| 138 | + |
| 139 | + if(response.errored) |
| 140 | + log_debug("Achievements API error reporting completion for [ckey] ([achievement.key]): [response.error]") |
| 141 | + return |
| 142 | + |
| 143 | + if(response.status_code < 200 || response.status_code >= 300) |
| 144 | + log_debug("Achievements API returned status [response.status_code] when reporting completion for [ckey] ([achievement.key])") |
| 145 | + return |
| 146 | + |
| 147 | + log_debug("Successfully reported achievement '[achievement.key]' completion for [ckey]") |
| 148 | + |
| 149 | +/datum/achievement_manager |
| 150 | + /// The client that we're managing |
| 151 | + var/client/owner |
| 152 | + |
| 153 | + /// The mob we're tracking, to compare on logged in events |
| 154 | + var/mob/current_mob |
| 155 | + |
| 156 | + var/list/datum/achievement/achievements = list() |
| 157 | + |
| 158 | +/datum/achievement_manager/New(client/owner, list/achievements) |
| 159 | + if(!owner) |
| 160 | + qdel(src) |
| 161 | + return |
| 162 | + |
| 163 | + src.owner = owner |
| 164 | + handle_mob_logged_in(new_mob = owner.mob) |
| 165 | + owner.achievement_manager = src |
| 166 | + |
| 167 | + for(var/achievement in achievements) |
| 168 | + var/datum/achievement/achievement_datum = SSachievements.all_achivements[achievement] |
| 169 | + if(!istype(achievement_datum)) |
| 170 | + continue |
| 171 | + |
| 172 | + var/datum/achievement/my_achievement = new achievement_datum.type |
| 173 | + src.achievements += my_achievement |
| 174 | + |
| 175 | + achievement_datum.register_mob(current_mob) |
| 176 | + |
| 177 | + RegisterSignal(owner, COMSIG_PARENT_PREQDELETED, PROC_REF(handle_client_qdeleting)) |
| 178 | + RegisterSignal(owner, COMSIG_CLIENT_MOB_LOGGED_IN, PROC_REF(handle_mob_logged_in)) |
| 179 | + |
| 180 | +/datum/achievement_manager/proc/handle_client_qdeleting() |
| 181 | + SIGNAL_HANDLER |
| 182 | + |
| 183 | + for(var/datum/achievement/achievement as anything in achievements) |
| 184 | + achievement.unregister_mob(current_mob) |
| 185 | + |
| 186 | + achievements = null |
| 187 | + owner.achievement_manager = null |
| 188 | + |
| 189 | +/datum/achievement_manager/proc/handle_mob_logged_in(client/_owner, mob/new_mob) |
| 190 | + SIGNAL_HANDLER |
| 191 | + |
| 192 | + if(current_mob == new_mob) |
| 193 | + return |
| 194 | + |
| 195 | + for(var/datum/achievement/achievement as anything in achievements) |
| 196 | + achievement.unregister_mob(current_mob) |
| 197 | + achievement.register_mob(new_mob) |
| 198 | + |
| 199 | + current_mob = new_mob |
| 200 | + |
| 201 | +/datum/achievement |
| 202 | + /// The name of this achievement in the backend |
| 203 | + var/key |
| 204 | + |
| 205 | + /// What signal should be tracked on the mob to trigger completion |
| 206 | + var/listen_signal |
| 207 | + |
| 208 | +/// When the achievement has been accomplished and should be reported to the backend |
| 209 | +/datum/achievement/proc/achieved(client/achiever) |
| 210 | + SSachievements.report_achievement_completed(achiever.ckey, src) |
| 211 | + |
| 212 | + unregister_mob(achiever.mob) |
| 213 | + |
| 214 | + achiever.achievement_manager.achievements -= src |
| 215 | + |
| 216 | +/datum/achievement/proc/register_mob(mob/registered) |
| 217 | + if(!key || !listen_signal) |
| 218 | + return |
| 219 | + |
| 220 | + RegisterSignal(registered, listen_signal, PROC_REF(handle_achieved)) |
| 221 | + |
| 222 | +/datum/achievement/proc/unregister_mob(mob/unregistered) |
| 223 | + if(!key || !listen_signal) |
| 224 | + return |
| 225 | + |
| 226 | + UnregisterSignal(unregistered, listen_signal) |
| 227 | + |
| 228 | +/datum/achievement/proc/handle_achieved(mob/achieved) |
| 229 | + achieved(achieved.client) |
| 230 | + |
| 231 | +/datum/achievement/squad |
| 232 | + var/squad |
| 233 | + |
| 234 | +/datum/achievement/squad/register_mob(mob/registered) |
| 235 | + RegisterSignal(registered, COMSIG_SET_SQUAD, PROC_REF(handle_set_squad)) |
| 236 | + |
| 237 | +/datum/achievement/squad/unregister_mob(mob/unregistered) |
| 238 | + UnregisterSignal(unregistered, COMSIG_SET_SQUAD) |
| 239 | + |
| 240 | +/datum/achievement/squad/proc/handle_set_squad(mob/living/carbon/human/set_squad) |
| 241 | + SIGNAL_HANDLER |
| 242 | + |
| 243 | + if(set_squad.assigned_squad && set_squad.assigned_squad.name == src.squad) |
| 244 | + achieved(set_squad.client) |
| 245 | + |
| 246 | +/datum/achievement/squad/alpha |
| 247 | + key = "join_as_alpha" |
| 248 | + squad = SQUAD_MARINE_1 |
| 249 | + |
| 250 | +/datum/achievement/squad/bravo |
| 251 | + key = "join_as_bravo" |
| 252 | + squad = SQUAD_MARINE_2 |
| 253 | + |
| 254 | +/datum/achievement/squad/charlie |
| 255 | + key = "join_as_charlie" |
| 256 | + squad = SQUAD_MARINE_3 |
| 257 | + |
| 258 | +/datum/achievement/squad/delta |
| 259 | + key = "join_as_delta" |
| 260 | + squad = SQUAD_MARINE_4 |
| 261 | + |
| 262 | +/datum/achievement/role |
| 263 | + var/role |
| 264 | + |
| 265 | +/datum/achievement/role/register_mob(mob/registered) |
| 266 | + RegisterSignal(registered, COMSIG_POST_SPAWN_UPDATE, PROC_REF(handle_post_spawn)) |
| 267 | + |
| 268 | +/datum/achievement/role/unregister_mob(mob/unregistered) |
| 269 | + UnregisterSignal(unregistered, COMSIG_POST_SPAWN_UPDATE) |
| 270 | + |
| 271 | +/datum/achievement/role/proc/handle_post_spawn(mob/post_spawned) |
| 272 | + SIGNAL_HANDLER |
| 273 | + |
| 274 | + if(post_spawned.job == role) |
| 275 | + achieved(post_spawned.client) |
| 276 | + |
| 277 | +/datum/achievement/role/doctor |
| 278 | + key = "join_as_doctor" |
| 279 | + role = JOB_DOCTOR |
| 280 | + |
| 281 | +/datum/achievement/role/mp |
| 282 | + key = "join_as_mp" |
| 283 | + role = JOB_POLICE |
| 284 | + |
| 285 | +/datum/achievement/remove_larva |
| 286 | + key = "surgery_remove_larva" |
| 287 | + listen_signal = COMSIG_HUMAN_REMOVED_A_LARVA |
| 288 | + |
| 289 | +/datum/achievement/win_at_rps |
| 290 | + key = "win_at_rps" |
| 291 | + listen_signal = COMSIG_HUMAN_WON_RPS |
| 292 | + |
| 293 | +/datum/achievement/help_ally_up |
| 294 | + key = "help_ally_up" |
| 295 | + listen_signal = COMSIG_HUMAN_HELPING_UP |
| 296 | + |
| 297 | +/datum/achievement/enlist_as_marine |
| 298 | + key = "enlist_as_marine" |
| 299 | + |
| 300 | +/datum/achievement/enlist_as_marine/register_mob(mob/registered) |
| 301 | + RegisterSignal(registered, COMSIG_POST_SPAWN_UPDATE, PROC_REF(handle_post_spawn)) |
| 302 | + |
| 303 | +/datum/achievement/enlist_as_marine/unregister_mob(mob/unregistered) |
| 304 | + UnregisterSignal(unregistered, COMSIG_POST_SPAWN_UPDATE) |
| 305 | + |
| 306 | +/datum/achievement/enlist_as_marine/proc/handle_post_spawn(mob/post_spawned) |
| 307 | + if(post_spawned.faction == FACTION_MARINE) |
| 308 | + achieved(post_spawned.client) |
| 309 | + |
| 310 | +/datum/achievement/complete_round_marine |
| 311 | + key = "complete_round_marine" |
| 312 | + listen_signal = COMSIG_HUMAN_FINISHED_ROUND |
| 313 | + |
| 314 | +/datum/achievement/burst_as_xeno |
| 315 | + key = "burst_as_xeno" |
| 316 | + listen_signal = COMSIG_XENO_BURSTED |
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