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land.tree

The Seed Physics, Graphics, and Media Library




What It Does

land.tree covers the visual, physical, and interactive side of Seed applications. It provides abstractions for building games, simulations, and media-rich apps.

Areas include:

  • Physics: Collision detection, rigid body dynamics, spatial queries
  • Graphics: 2D/3D rendering, shaders, scene graphs
  • Worlds: Entity systems, spatial partitioning, terrain
  • Games: Input handling, game loops, state machines
  • Audio: Synthesis, playback, spatial audio
  • Video: Playback, streaming, frame processing
  • Image: Loading, manipulation, encoding/decoding

All definitions are written in .tree code and compile to native platform APIs through the Seed compiler.

Part of the Seed Ecosystem

Package Purpose
seed Entrypoint and CLI
make.tree Compiler
flow.tree Language server
deck.tree Package manager
base.tree Standard library
land.tree Media library (this one)

License

Copyright 2021-2026+ ClueSurf

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

ClueSurf

Made by ClueSurf, meditating on the universe ¤. Follow the work on YouTube, X, Instagram, Substack, Facebook, and LinkedIn, and browse more of our open-source work here on GitHub.

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The Seed Graphics Framework

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