The Seed Physics, Graphics, and Media Library
land.tree covers the visual, physical, and interactive side of Seed
applications. It provides abstractions for building games, simulations,
and media-rich apps.
Areas include:
- Physics: Collision detection, rigid body dynamics, spatial queries
- Graphics: 2D/3D rendering, shaders, scene graphs
- Worlds: Entity systems, spatial partitioning, terrain
- Games: Input handling, game loops, state machines
- Audio: Synthesis, playback, spatial audio
- Video: Playback, streaming, frame processing
- Image: Loading, manipulation, encoding/decoding
All definitions are written in .tree code and compile to native
platform APIs through the Seed compiler.
| Package | Purpose |
|---|---|
| seed | Entrypoint and CLI |
| make.tree | Compiler |
| flow.tree | Language server |
| deck.tree | Package manager |
| base.tree | Standard library |
| land.tree | Media library (this one) |
Copyright 2021-2026+ ClueSurf
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Made by ClueSurf, meditating on the universe ¤. Follow the work on YouTube, X, Instagram, Substack, Facebook, and LinkedIn, and browse more of our open-source work here on GitHub.