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MainScene's light source does not cast shadow (shadow maps) to other scenes #284

@Kagamma

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@Kagamma

This happen even if we set global TRUE to light source. Light only cast shadow if we explicitly put its node to FdReceiveShadows.

Sample project (credit to Eugene Loza): shadows3.zip. Light wont cast shadow if we remove Appearance.FdReceiveShadows.Add(PLight); in code.

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