Releases: britzl/template-lowres
Releases · britzl/template-lowres
Low-res template 1.5.1
Low-res template 1.5.0
Many thanks to @selimanac for this release!
- Shaders
- lowres and sps shaders updated for the new pipeline.
- lowrezjam.script
- Display scale label added
- game.project
- test.appmanifest added for testing shaders with both OpenGL and Vulkan
- coords.lua
- get_zoom() made public to be used in the render script instead of calculating it separately.
- window.get_display_scale() added to zoom calculation. Note: I don’t have a Retina device, this should be tested.
- lowrez.render_script
- Refactor
- Replaced deprecated render and sys.get_config functions to new ones
- Updated to use the new graphics API
- Removed unnecessary calls to render.get_window_width() and render.get_window_height()
- Frustum culling added to all draw calls
Low-res template 1.4.1
FIX: GUI blend mode was disabled too early. Thanks @roketstorm
Low-res template 1.4.0
NEW: Helper to translate GUI coordinates for picking GUI nodes (see example)
NEW: Added set_scale_snap message
CHANGE: Renamed some folders
LOWREZJAM-template 1.3.2
FIX: Updated path to quad.dae
LOWREZJAM-template 1.3.1
FIX: Updated render script to updated render.draw() function signature.
LOWREZJAM-template 1.3.0
CHANGE: The render script now accepts not only the view but also the projection from an active camera
LOWREZJAM-template 1.2.0
NEW: Added preset templates for Lowrez jam and Nokia 3310 jam
LOWREZJAM-template 1.1.0
NEW: It is now possible to adjust low-res texture size
NEW: Merged upscale material and other settings
LOWREZJAM-template 1.0.1
FIX: Didn't set the right blend state in the render script