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Releases: britzl/template-lowres

Low-res template 1.5.1

12 Oct 08:44

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FIX: Removed window display scale from zoom calculation

Low-res template 1.5.0

20 Apr 07:32
da0684a

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Many thanks to @selimanac for this release!

  • Shaders
    • lowres and sps shaders updated for the new pipeline.
  • lowrezjam.script
    • Display scale label added
  • game.project
    • test.appmanifest added for testing shaders with both OpenGL and Vulkan
  • coords.lua
    • get_zoom() made public to be used in the render script instead of calculating it separately.
    • window.get_display_scale() added to zoom calculation. Note: I don’t have a Retina device, this should be tested.
  • lowrez.render_script
    • Refactor
    • Replaced deprecated render and sys.get_config functions to new ones
    • Updated to use the new graphics API
    • Removed unnecessary calls to render.get_window_width() and render.get_window_height()
    • Frustum culling added to all draw calls

Low-res template 1.4.1

02 Dec 07:06
710e106

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FIX: GUI blend mode was disabled too early. Thanks @roketstorm

Low-res template 1.4.0

21 Aug 05:25
081f49f

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NEW: Helper to translate GUI coordinates for picking GUI nodes (see example)
NEW: Added set_scale_snap message
CHANGE: Renamed some folders

LOWREZJAM-template 1.3.2

07 Aug 08:05

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FIX: Updated path to quad.dae

LOWREZJAM-template 1.3.1

01 Aug 08:30
2638cf1

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FIX: Updated render script to updated render.draw() function signature.

LOWREZJAM-template 1.3.0

02 Feb 16:12

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CHANGE: The render script now accepts not only the view but also the projection from an active camera

LOWREZJAM-template 1.2.0

01 Feb 14:59

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NEW: Added preset templates for Lowrez jam and Nokia 3310 jam

LOWREZJAM-template 1.1.0

26 Jan 23:18

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NEW: It is now possible to adjust low-res texture size
NEW: Merged upscale material and other settings

LOWREZJAM-template 1.0.1

26 Jan 22:08

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FIX: Didn't set the right blend state in the render script