As a games developer
I would like to be able to access a map of virtual keys
So that I can:
- Quickly detect whether a specified key is down or up
- Detect more than one key press at a time
And for those keystates to be managed automatically by the MOS
Acceptance Criteria:
- Keystates to be stored in a compact format (bit-packed)
- API calls for:
- Getting the address of the keymap structure
- Detecting whether a given key is pressed or not
As a games developer
I would like to be able to access a map of virtual keys
So that I can:
And for those keystates to be managed automatically by the MOS
Acceptance Criteria: