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Boost.Redis

Boost.Redis is a high-level Redis client library built on top of Boost.Asio that implements the Redis protocol RESP3.

Full documentation is here.

Requirements

The requirements for using Boost.Redis are:

  • Boost 1.84 or higher. Boost.Redis is included in Boost installations since Boost 1.84.
  • C++17 or higher. Supported compilers include gcc 11 and later, clang 11 and later, and Visual Studio 16 (2019) and later.
  • Redis 6 or higher (must support RESP3).
  • OpenSSL.

The documentation assumes basic-level knowledge about Redis and Boost.Asio.

Building the library

To use the library it is necessary to include the following:

#include <boost/redis/src.hpp>

in exactly one source file in your applications. Otherwise, the library is header-only.

Boost.Redis unconditionally requires OpenSSL. Targets using Boost.Redis need to link to the OpenSSL libraries.

Tutorial

The code below uses a short-lived connection to ping a Redis server:

#include <boost/redis/connection.hpp>
#include <boost/asio/co_spawn.hpp>
#include <boost/asio/consign.hpp>
#include <boost/asio/detached.hpp>
#include <iostream>

namespace net = boost::asio;
using boost::redis::request;
using boost::redis::response;
using boost::redis::config;
using boost::redis::connection;

auto co_main(config const& cfg) -> net::awaitable<void>
{
   auto conn = std::make_shared<connection>(co_await net::this_coro::executor);
   conn->async_run(cfg, {}, net::consign(net::detached, conn));

   // A request containing only a ping command.
   request req;
   req.push("PING", "Hello world");

   // Response object.
   response<std::string> resp;

   // Executes the request.
   co_await conn->async_exec(req, resp);
   conn->cancel();

   std::cout << "PING: " << std::get<0>(resp).value() << std::endl;
}

The roles played by the async_run and async_exec functions are:

  • connection::async_exec: executes the commands contained in the request and stores the individual responses in the response object. Can be called from multiple places in your code concurrently.
  • connection::async_run: keeps the connection healthy. It takes care of hostname resolution, session establishment, health-checks, reconnection and coordination of low-level read and write operations. It should be called only once per connection, regardless of the number of requests to execute.

Server pushes

Redis servers can also send a variety of pushes to the client. Some of them are:

The connection class supports server pushes by means of the connection::async_receive2 function, which can be called in the same connection that is being used to execute commands. The coroutine below shows how to use it

auto receiver(std::shared_ptr<connection> conn) -> asio::awaitable<void>
{
   generic_flat_response resp;
   conn->set_receive_response(resp);

   // Subscribe to the channel 'mychannel'. You can add any number of channels here.
   request req;
   req.subscribe({"mychannel"});
   co_await conn->async_exec(req);

   // You're now subscribed to 'mychannel'. Pushes sent over this channel will be stored
   // in resp. If the connection encounters a network error and reconnects to the server,
   // it will automatically subscribe to 'mychannel' again. This is transparent to the user.

   // Loop to read Redis push messages.
   for (error_code ec;;) {
      // Wait for pushes
      co_await conn->async_receive2(asio::redirect_error(ec));

      // Check for errors and cancellations
      if (ec && (ec != asio::experimental::error::channel_cancelled || !conn->will_reconnect())) {
         std::cerr << "Error during receive2: " << ec << std::endl;
         break;
      }

      // The response must be consumed without suspending the
      // coroutine i.e. without the use of async operations.
      for (auto const& elem : resp.value().get_view())
         std::cout << elem.value << "\n";

      std::cout << std::endl;

      resp.value().clear();
   }
}

Further reading

Full documentation is here.

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An async redis client designed for performance and scalability

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