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I was wondering if there is a specific reason why all of glams vec types do not derive Hash and Eq.
That would allow for them to be used e.g. as HashMap keys, which can be very beneficial in Game Dev.
I was wondering if there is a specific reason why all of glams vec types do not derive Hash and Eq.
That would allow for them to be used e.g. as HashMap keys, which can be very beneficial in Game Dev.