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bitemdev/README.md

⚔️ bitemdev

Tech Artist | Gameplay & Tools Programmer


"I infinitely prefer building games to playing them."

PortfolioLinkedInTwitter/X

🖋️ My Lore

My journey began in the blocky survival nights of Minecraft, where I transitioned from a fierce PvP competitor to a technical engineer building complex automation. Raised on a diet of Inazuma Eleven and Pokémon, I discovered a singular truth: my passion lies in the architecture of the experience rather than the play itself.

I am known for a relentless work ethic and a "sink my teeth in" approach to development. Whether it’s engineering purpose-driven tools or crafting narrative experiences, I am driven by the thrill of problem-solving—often working through the night to bring a prototype to life.


🛠️ My Capabilities

⚙️ Core Programming & Systems

Precision-driven gameplay and tools development.

C++ C# Unreal Engine Unity Godot

🎨 Technical Art & Design

Bridging the gap between technical complexity and artistic vision.

Aseprite Blender Adobe Krita


🎯 My Mission

My ultimate reward is the engagement of others. I forge systems, tools, and stories to:

  • Educate: Engineering purpose-driven software.
  • Evoke: Crafting narratives that leave lasting emotional marks.
  • Challenge: Building addictive arcade loops and high-score systems.

🌐 Connect

If you wish to discuss a project or the intricacies of game architecture:


Driven by the sheer thrill of development.

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    A lightweight, fully offline Kanban task manager for desktop. Built with C# and Unity, featuring drag-and-drop cards, multiple project tabs, and local JSON save data. No cloud, no accounts, complet…

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  3. com.bitemdev.narrative-importer com.bitemdev.narrative-importer Public

    A lightweight, zero-code Google Sheets to ScriptableObject importer for the Unity Editor. Built with C#, featuring automatic type mapping via Reflection, enum and asset linking, and local .asset ge…

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