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Is your feature request related to a problem? Please describe.
When running games with behavior trees it is difficult to follow what is currently happening within it. Setting breakpoints within individual nodes is not ideal and when there is a bug it is quite difficult to figure out which nodes of the tree are currently running and what status they are currently in.
Describe the solution you'd like
Introduce a visual view inside the editor when clicking on a behavior tree that renders the behavior tree visually and highlights the status of every node in the tree and the "flow" animated as well.
Is your feature request related to a problem? Please describe.
When running games with behavior trees it is difficult to follow what is currently happening within it. Setting breakpoints within individual nodes is not ideal and when there is a bug it is quite difficult to figure out which nodes of the tree are currently running and what status they are currently in.
Describe the solution you'd like
Introduce a visual view inside the editor when clicking on a behavior tree that renders the behavior tree visually and highlights the status of every node in the tree and the "flow" animated as well.
Example from Tomate_Salat
Harvest02.mp4