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Releases: biorand/classic

BioRand 3.3.2

18 Jan 19:11

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  • [Change] Update link now goes to official website (which hosts full packs) instead of GitHub.
  • [Fix] #614: RE 2, Claire, lockpick still works for sewer door when she has no lockpick.
  • [Fix] #826: RE 2, locked drawers sometimes already open.
  • [Fix] #949: RE 2, Leon B, 602 enemy attack in Annette cutscene.
  • [Fix] #1081: RE 2, Leon is Claire when player character not randomized.
  • [Fix] RE 3, restaurant lockpick cabinet sometimes already unlocked.
  • [Fix] RE 3, boutique door sometimes already unlocked.

⚠️ $${\color{red}Attention}$$

Caution

The download link below does not contain datapacks. Please download from https://biorand.net#downloads instead.

BioRand 3.3.1

29 Dec 19:24

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  • [Feature] Add copy and paste buttons for seed.
  • [Feature] Allow BGM volume to be modified in settings file.
  • [Enhancement] Speed up randomization after restart by caching voice sample lengths.
  • [Change] Add extra logging to enemy rando to help diagnose seed inconsistency.
  • [Change] RE 3, increase default volume of BGM.
  • [Fix] #841: UI not compatible with screen resolution 1280x800.
  • [Fix] #1068: Voice randomization broken for actor skins when all voice samples used at least once.
  • [Fix] Automatically unblock game .exe files to prevent operation was cancelled by the user message.

⚠️ $${\color{red}Attention}$$

Caution

The download link below does not contain datapacks. Please download from https://biorand.net instead.

BioRand 3.3.0

22 Aug 20:48

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  • [Feature] New content added, see biorand/classic-data for release notes.
  • [Enhancement] Add support for datapacks.
  • [Fix] #920: RE 1, cannot enter door 302:1.
  • [Fix] #934: RE 2, female characters unable to hit with custom magnum.

Note: This does not come with any data packs. Download the official data packs and stick the zip files inside a datapacks folder next to biorand. You do not have to extract them.

Alternatively, download the bundle from biorand.net.

BioRand 3.2.7

01 Sep 00:25

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  • [Feature] RE 1, add Donna, Helena, and Yoko as playable characters.
  • [Feature] RE 2, add Angie, Bela, Cassandra, Daniela, Donna, Excella, Helena, and Yoko as playable characters.
  • [Feature] RE 3, add Bela, Cassandra, Daniela, Excella, Helena, and Yoko as playable characters.
  • [Enhancement] Increase playable character dropdown limit to 128.
  • [Fix] #889: RE 2, valve handle can be placed in helicopter fire.

BioRand 3.2.6

21 Feb 02:47

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  • [Fix] Randy Rando when Japanese text is enabled.

BioRand 3.2.5

20 Feb 23:29

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  • [Feature] Add BGM for RE 0 (N64) and RE 7.
  • [Feature] Enable or disable hidden key items.
  • [Feature] RE 1, add Andy, Eveline, Mark, Niikolai (RE3R), and Sherry (RE2R) as playable characters.
  • [Feature] RE 1, add Jessica (Revelations), Jill (BSAA) (RE 5), Jim (Outbreak), and Misty (RE 2) as playable characters.
  • [Feature] RE 2, add Cindy (Outbreak), Jim (Outbreak) as playable characters.
  • [Feature] RE 2, add Claire (CV), Irving (RE 5), Jill (BSAA) (RE 5), and Jack Baker (RE 7) as playable characters.
  • [Feature] RE 2, add Randy Rando.
  • [Feature] RE 2, add Steve G1 skin.
  • [Feature] Replace weapon slider with list selection.
  • [Enhancement] Include soft segment enders in single segment door randos.
  • [Enhancement] RE 1, randomize main hall doors.
  • [Enhancement] RE 2, orca skin, updated sounds.
  • [Enhancement] RE 2, prevent playing wrong scenario.
  • [Enhancement] Update and add more voice lines.
  • [Change] RE 1, 108, randomize dogs to any enemy.
  • [Fix] #823: RE 1, generation gets stuck rather than showing message.
  • [Fix] Missing hurt sounds for Nikolai and Tyrell.
  • [Fix] Random events sometimes enabled for RE 1 and RE 3.
  • [Fix] RE 2, room 403, lighter requires lighter.
  • [Fix] Same seed produces different enemies across devices.

BioRand 3.2.4

27 Jan 22:51

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  • [Feature] RE 2, add orca dog enemy skin.
  • [Change] RE 2, room 613, larvae removed from room due to #797.
  • [Fix] #791: RE 3, room 217, text disappears.
  • [Fix] #794: RE 3, room 408, shooting explosive box with hunter gammas crashes the game.
  • [Fix] #795: RE 2, room 409, potential softlock with fan vent.
  • [Fix] #797: RE 2, room 613, crash due to larvae and random events.
  • [Fix] #800: RE 2, room 614, enemies in cutscene for Claire A door rando.
  • [Fix] #805: RE 3, Room 113, crash due to Hunters Gamma.
  • [Fix] #806: RE 3, room 417, hospital explodes in door rando causing softlock.
  • [Fix] #810: RE 3, room 103, arms crash.
  • [Fix] RE 2, room 403, lighter placed in dark.

BioRand 3.2.3

14 Jan 23:21

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  • [Fix] #786: RE 1, room 301, crash due to bees.
  • [Fix] Last room appearing in any segment.

BioRand 3.2.2

13 Jan 22:23

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  • [Change] RE 2, improve trade NPC message.
  • [Change] Tweak health item ratio.
  • [Fix] #697: RE 3, room 309, statue items unavailable after puzzle.
  • [Fix] #706: RE 3, text 50A, text disappears.
  • [Fix] #773: RE 2, room 113, 614, enemies attack in cutscene.
  • [Fix] #783: RE 3, room 200, crash when enemy is spider.
  • [Fix] RE 1, potential soft lock in door randomizer.
  • [Fix] RE 1, room 10F, potential softlock in door rando.
  • [Fix] RE 1, room 205, dogs crash game during cutscene.
  • [Fix] RE 3, room 20F, crash when NPC is Irons.
  • [Fix] generation error when randomize NPCs is disabled.

BioRand 3.2.1

04 Jan 23:28

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  • [Fix] #756: RE 1, room 10F, Jill softlock when using music notes.
  • [Fix] #757: RE 2, room 309, random event crash.
  • [Fix] #759: RE 2, room 304, Claire crash when partner uses ledge.
  • [Fix] #760: RE 2, room 10C, arms can prevent statue push.
  • [Fix] #769: RE 2, room 601, Leon B crash.
  • [Fix] launch when no settings file.
  • [Fix] pasting of seed.