Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Fix depth prepass with msaa on webgpu A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Needs-Testing Testing must be done before this is safe to merge
#22531 opened Jan 15, 2026 by beicause Loading… 0.18.1
2
2
docs: 0.17 -> 0.18 change C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR.
#22529 opened Jan 15, 2026 by homebrewmellow Loading…
Create types to store serializable data about the ECS schedule and provide tools for extracting this data. A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22520 opened Jan 15, 2026 by andriyDev Draft
Solari: Don't sample moving lights in the world cache to prevent GI lag A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22518 opened Jan 15, 2026 by JMS55 Draft
Bump the wgpu group with 3 updates A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#22513 opened Jan 14, 2026 by dependabot bot Loading… 0.19
QueryData/QueryFilter refactors and query lookahead A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#22500 opened Jan 14, 2026 by ecoskey Loading…
Make camera main texture size viewport-sized and configurable A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22495 opened Jan 13, 2026 by beicause Loading…
3
3
Move bevy_window, bevy_input_focus, custom_cursor features to alternate feature collections A-Cross-Cutting Impacts the entire engine C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#22488 opened Jan 13, 2026 by Seliksi Loading…
Make a little overlay to show diagnostics A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22486 opened Jan 12, 2026 by hukasu Loading… 0.19
SpriteMesh + SpriteMaterial A-Rendering Drawing game state to the screen M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#22484 opened Jan 12, 2026 by PVDoriginal Loading… 0.19
Solari: Fix mirror artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22468 opened Jan 10, 2026 by JMS55 Loading… 0.19
[bevy_camera_controller] Implement customisable rotation system for camera movement A-Camera User-facing camera APIs and controllers. A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22461 opened Jan 9, 2026 by ExtremTechniker Loading…
Add tools to avoid unnecessary AssetEvent::Modified events that lead to rendering performance costs (#16751) A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22460 opened Jan 9, 2026 by MatrixDev Loading…
add calculate_tile_pos function A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22456 opened Jan 9, 2026 by uwulasm Loading…
Update intel_tex_2 requirement from 0.4.0 to 0.5.0 C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22447 opened Jan 9, 2026 by dependabot bot Loading…
Convert MeshPipelineViewLayouts and MeshPipeline to RenderStartup system A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22443 opened Jan 9, 2026 by Zeophlite Loading…
Render Debug Overlay A-Dev-Tools Tools used to debug Bevy applications. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22412 opened Jan 7, 2026 by aevyrie Loading… 0.19
Scene entity map when saving scene A-Scenes Serialized ECS data stored on the disk C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22369 opened Jan 4, 2026 by molikto Loading…
Update ratatui requirement from 0.29.0 to 0.30.0 C-Dependencies A change to the crates that Bevy depends on
#22351 opened Jan 2, 2026 by dependabot bot Loading…
Per entity render pass exclusion (part 1 of 2) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#22316 opened Dec 30, 2025 by rlneumiller Loading…
perf: remove an unnecessary buffer copy from WASM asset loading pipeline A-Assets Load files from disk to use for things like images, models, and sounds C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot move forward until something else changes
#22310 opened Dec 30, 2025 by joseph-gio Loading…
1 task
Parallel Mesh Collection A-Rendering Drawing game state to the screen A-Tasks Tools for parallel and async work C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#22297 opened Dec 29, 2025 by aevyrie Loading… 0.19
Implement parallax-corrected cubemaps (PCCMs) for reflection probes. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22288 opened Dec 27, 2025 by pcwalton Loading…
Add MeshPass v2 A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required
#22284 opened Dec 27, 2025 by momoluna444 Loading…
Improve PCSS A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22272 opened Dec 25, 2025 by superdump Loading…
ProTip! Adding no:label will show everything without a label.