Use raw-window-handle to tie wgpu with winit#256
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aclysma wants to merge 1 commit intobevyengine:mainfrom
Closed
Use raw-window-handle to tie wgpu with winit#256aclysma wants to merge 1 commit intobevyengine:mainfrom
aclysma wants to merge 1 commit intobevyengine:mainfrom
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…ible for other backends like SDL2 to be integrated.
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Closing, I heard the renderer rework is using raw window handle directly. In any case, enough time has passed that anyone wanting to implement this probably should start from scratch. |
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This makes it possible for other backends like SDL2 to be integrated. https://github.com/aclysma/prototype_bevy_sdl2 demonstrates this being used.
There is some unsafety in wrapping RawWIndowHandle in BevyRawWindowHandle to force it to be Send/Sync. The resources within the RawWindowHandle are raw FFI pointers. On one hand, since they're just pointers there's a good chance they are safe as long as they aren't in practice used from multiple threads - and it does work on macOS. On the other hand, I have not reviewed the API docs in detail for every platform RawWindowHandle is compatible with and those platforms might prohibit using those resources in certain ways from a different thread.
I'm creating this as a draft so that we can discuss if this is a possible approach, or if someone can come up with an alternative. For example, perhaps a handler could be made available to the windowing code so that the wire-up with the rendering API to create the surface can happen immediately in the windowing code.