Fix wrong component sync for GeneratedEnvironmentMapLight#22860
Merged
alice-i-cecile merged 1 commit intobevyengine:mainfrom Feb 7, 2026
Merged
Fix wrong component sync for GeneratedEnvironmentMapLight#22860alice-i-cecile merged 1 commit intobevyengine:mainfrom
alice-i-cecile merged 1 commit intobevyengine:mainfrom
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mockersf
approved these changes
Feb 7, 2026
atlv24
approved these changes
Feb 7, 2026
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Objective
Fixes the following log spam (and wrong sync behavior) introduced by #22766:
Solution
The components here are named in an interesting way. We have 3 components:
EnvironmentMapLightGeneratedEnvironmentMapLightRenderEnvironmentMapWhen I added the
SyncComponentimpl I pattern matched on the upper two names, and assumed thatEnvironmentMapLightwas the main world component andGeneratedEnvironmentMapLightwas in the render world.Actually
GeneratedEnvironmentMapLightis a specific way to generate anEnvironmentMapLight, and the render world entity is calledRenderEnvironmentMap. Fixing theSyncComponentimpl to reflect that fixes the issue.I still feel like there are other issues after this fix:
GeneratedEnvironmentMapLightcould really use a better name (GenerateEnvironmentMapLight?RuntimeEnvironmentMapLight?), and better docs.EnvironmentMapLightif aGeneratedEnvironmentMapLightis updated or deleted? I didn't do a deep dive so I might have missed something.Testing
Tested with the
light_probe_blendingandreflection_probesexamples.