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Revert default mesh materials#15930

Merged
alice-i-cecile merged 1 commit intobevyengine:mainfrom
Jondolf:revert-default-materials
Oct 15, 2024
Merged

Revert default mesh materials#15930
alice-i-cecile merged 1 commit intobevyengine:mainfrom
Jondolf:revert-default-materials

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@Jondolf
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@Jondolf Jondolf commented Oct 15, 2024

Objective

Closes #15799.

Many rendering people and maintainers are in favor of reverting default mesh materials added in #15524, especially as the migration to required component is already large and heavily breaking.

Solution

Revert default mesh materials, and adjust docs accordingly.

  • Remove extract_default_materials
  • Remove clear_material_instances, and move the logic back into extract_mesh_materials
  • Remove HasMaterial2d and HasMaterial3d
  • Change default material handles back to pink instead of white
    • 2D uses Color::srgb(1.0, 0.0, 1.0), while 3D uses Color::srgb(1.0, 0.0, 0.5). Not sure if this is intended.

There is now no indication at all about missing materials for Mesh2d and Mesh3d. Having a mesh without a material renders nothing.

Testing

I ran 2d_shapes, mesh2d_manual, and 3d_shapes, with and without mesh material components.

@Jondolf Jondolf added A-Rendering Drawing game state to the screen X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers D-Straightforward Simple bug fixes and API improvements, docs, test and examples labels Oct 15, 2024
@alice-i-cecile alice-i-cecile added C-Usability A targeted quality-of-life change that makes Bevy easier to use and removed X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers D-Straightforward Simple bug fixes and API improvements, docs, test and examples labels Oct 15, 2024
@alice-i-cecile alice-i-cecile added this to the 0.15 milestone Oct 15, 2024
@alice-i-cecile alice-i-cecile added S-Needs-Review Needs reviewer attention (from anyone!) to move forward D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills labels Oct 15, 2024
@Jondolf Jondolf added X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers D-Straightforward Simple bug fixes and API improvements, docs, test and examples labels Oct 15, 2024
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Have we decided on not needing/wanting a debug warning at least? Otherwise LGTM

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Jondolf commented Oct 15, 2024

A warning for missing materials would probably require adding HasMaterial2d/HasMaterial3d again, and my understanding was that we want to remove it. And custom rendering solutions (which I believe were one reason for wanting to remove default materials) would then also need to deal with the warnings.

@Jondolf Jondolf added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 15, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 15, 2024
Merged via the queue into bevyengine:main with commit c1a4b82 Oct 15, 2024
@Jondolf Jondolf deleted the revert-default-materials branch October 19, 2024 18:11
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Labels

A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers

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Revert default mesh material

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