Fix get_asset_paths not properly deleting empty folders (& recursive async functions)#12638
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james7132 merged 2 commits intobevyengine:mainfrom Mar 23, 2024
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Rust 1.77 now allows recursive async functions (albeit still by boxing), hurray!
alice-i-cecile
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Mar 22, 2024
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bushrat011899
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Really clean! On review of the AssetProcessor::initialize method, I think you've stumbled across an error in the implementation of get_asset_paths. I've included my reasoning for believing this is an error, but it may require a second pair of eyes to confirm I haven't missed something.
james7132
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Mar 23, 2024
bushrat011899
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Mar 23, 2024
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Objective
get_asset_paths tries to check whether a folder is empty, and if so delete it. However rather than checking whether any subfolder contains files it checks whether all subfolders have files.
Also cleanup various BoxedFutures in async recursive functions like these, rust 1.77 now allows recursive async functions (albeit still by boxing), hurray! This is a followup to #12550 (sorta). More BoxedFuture stuff can be removed now that rust 1.77 is out, which can use async recursive functions! This is mainly just cleaner code wise - the recursion still boxes the future so not much to win there.
PR is mainly whitespace changes so do disable whitespace diffs for easier review.