As mentioned in the discord, this is gonna cause problems for 3d. With this objects behind the camera are going to be rendered when they shouldn’t be visible.
Example: two xz planes, you put the camera between them pointed at one, and only the other will be visible.
I don’t know what the proper solution is, but devil_ira pointed out this is coming in 0.12
Originally posted by @dmlary in #9537 (comment)
Discussed more on Discord here
Example: two xz planes, you put the camera between them pointed at one, and only the other will be visible.
I don’t know what the proper solution is, but devil_ira pointed out this is coming in 0.12
Originally posted by @dmlary in #9537 (comment)
Discussed more on Discord here