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Sprites not being rendered with translation.z < 0.0 #9138
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
Bevy version
0.11
[Optional] Relevant system information
What you did
Just changed the Z axis of a
Transformtranslationto something < 0.0.What went wrong
It doesn't render the sprite.
Additional information
Some examples with a tilemap (but also doesn't work for regular sprites):

Z = 0.0:
Z < 0.0:
