Bevy version
0.10.1,
main (f76b3c4)
Relevant system information
- SteamOS 3.4.6
AdapterInfo { name: "AMD Custom GPU 0405 (RADV VANGOGH)", vendor: 4098, device: 5695, device_type: IntegratedGpu, driver: "radv", driver_info: "Mesa 22.2.5", backend: Vulkan }
What you did
- Spawn two horizontal planes above each other
- Spawn directional light and a camera between the planes
- Rotate camera
See somewhat minimal example here.
What went wrong
Depending on the distance and angle of the camera some shadows partially disappear. As seen here it can quickly ruin a scene.
In the example code I gave only rectangular shadows should be possible but when you spawn in it looks like this:

Move around the camera with the mouse and you will see the shadow change shape.
Additional information
Same issue on my Windows 10 desktop (tested with Bevy 0.10.1) but I'm currently abroad so I cannot check the exact AdapterInfo. It has an AMD Vega 56 gpu and uses the Vulkan backend as well.
Bevy version
0.10.1,
main (f76b3c4)
Relevant system information
AdapterInfo { name: "AMD Custom GPU 0405 (RADV VANGOGH)", vendor: 4098, device: 5695, device_type: IntegratedGpu, driver: "radv", driver_info: "Mesa 22.2.5", backend: Vulkan }What you did
See somewhat minimal example here.
What went wrong
Depending on the distance and angle of the camera some shadows partially disappear. As seen here it can quickly ruin a scene.
In the example code I gave only rectangular shadows should be possible but when you spawn in it looks like this:

Move around the camera with the mouse and you will see the shadow change shape.
Additional information
Same issue on my Windows 10 desktop (tested with Bevy 0.10.1) but I'm currently abroad so I cannot check the exact
AdapterInfo. It has an AMD Vega 56 gpu and uses the Vulkan backend as well.