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Fox.glb has incorrectly scaled normals #8099
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenA-glTFRelated to the glTF 3D scene/model formatRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenA-glTFRelated to the glTF 3D scene/model formatRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
Bevy version
35e107c
What went wrong
The
Fox.glbmodel has incorrect scaling of the vertex normals.e.g. for the first vertex, the normals are:
correctly scaled would be:
This has led to issues such as #6528. That has been fixed, but it would be good to fix this at the source anyway.