Skip to content

Fox.glb has incorrectly scaled normals #8099

@NotAFile

Description

@NotAFile

Bevy version

35e107c

What went wrong

The Fox.glb model has incorrect scaling of the vertex normals.

e.g. for the first vertex, the normals are:

0.176476 -0.507666 -0.242626

correctly scaled would be:

0.299268 -0.860901 -0.411446

This has led to issues such as #6528. That has been fixed, but it would be good to fix this at the source anyway.

Metadata

Metadata

Assignees

No one assigned

    Labels

    A-AssetsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenA-glTFRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesD-TrivialNice and easy! A great choice to get started with Bevy

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions