Bevy version
bevy = "0.8.1"
What you did
Created an image of a plane in blender with 100x100 m size. Gave a texture for each 1x1meter.


Bevy has no clue UV isn't the whole plane.
let grid_plane = asset_server.load("models\\planewgrid.gltf#Scene0");
// plane
commands
.spawn_bundle(SceneBundle {
scene: grid_plane,
..Default::default()
})
.insert(Collider::cuboid(100.0, 0.1, 100.0));
What went wrong
This is what breaks in bevy:

Additional information
Here's the files:
http://gofile.me/6dlZG/cQxW3Sc6H
Bevy version
bevy = "0.8.1"
What you did
Created an image of a plane in blender with 100x100 m size. Gave a texture for each 1x1meter.

Bevy has no clue UV isn't the whole plane.
What went wrong
This is what breaks in bevy:
Additional information
Here's the files:
http://gofile.me/6dlZG/cQxW3Sc6H