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glTF not being rendered correctly. UV texture issue?  #6335

@OriginLive

Description

@OriginLive

Bevy version

bevy = "0.8.1"

What you did

Created an image of a plane in blender with 100x100 m size. Gave a texture for each 1x1meter.
image

image

Bevy has no clue UV isn't the whole plane.

    let grid_plane = asset_server.load("models\\planewgrid.gltf#Scene0");

    // plane
    commands
        .spawn_bundle(SceneBundle {
            scene: grid_plane,
            ..Default::default()
        })
        .insert(Collider::cuboid(100.0, 0.1, 100.0));

What went wrong

This is what breaks in bevy:

image

Additional information

Here's the files:
http://gofile.me/6dlZG/cQxW3Sc6H

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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