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Add support for detecting release of a button #5769
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possible
What problem does this solve or what need does it fill?
Currently we detect when a button is being hovered, or clicked, but not released.
In this case
Clickedis true when the user presses down on the button.What solution would you like?
Add a
Releasedvariant to theInteractionenum, then add whatever logic necessary to correctly detect it.What alternative(s) have you considered?