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Add an abstraction like bundles that can define child entities as well #2565
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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Needs-Design-DocThis issue or PR is particularly complex, and needs an approved design doc before it can be mergedThis issue or PR is particularly complex, and needs an approved design doc before it can be merged
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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Needs-Design-DocThis issue or PR is particularly complex, and needs an approved design doc before it can be mergedThis issue or PR is particularly complex, and needs an approved design doc before it can be merged
What problem does this solve or what need does it fill?
It's just a syntax sugar for better entity code organization
What solution would you like?
What alternative(s) have you considered?
I can already spawn two entities and parent them together, but I would be easier to spawn an entity and alto spawn it's children.