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Editor-Ready UI #254
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A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!D-MacrosCode that generates Rust codeCode that generates Rust codeS-Nominated-To-CloseA triage team member thinks this PR or issue should be closed out.A triage team member thinks this PR or issue should be closed out.S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!D-MacrosCode that generates Rust codeCode that generates Rust codeS-Nominated-To-CloseA triage team member thinks this PR or issue should be closed out.A triage team member thinks this PR or issue should be closed out.S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Needs SME Triage
This is a Focus Area tracking issue
Before we can start work on the Bevy Editor, we need a solid UI implementation. Bevy UI already has nice "flexbox" layout, and we already have a first stab at buttons and interaction events. But Bevy UI still needs a lot more experimentation if we're going to find the "right" patterns and paradigms. Editor-Ready UI has the following requirements:
Active Crates / Repos
No active crates or repos. Feel free to make one. Link to it in this issue and I'll add it here!
Sub Issues
No active issues discussing subtopics for this focus area. If you would like to discuss a particular topic, look for a pre-existing issue in this repo. If you can't find one, feel free to make one! Link to it in this issue and I'll add it to the index.
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