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The foxes in many_foxes are not animating #20393
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Closed as duplicate of#20383
Labels
A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-DuplicateThis issue or PR already existsThis issue or PR already exists
Description
Bevy version
HEAD (d9361d5)
Relevant system information
- Rust version: 1.88
- Windows 10
AdapterInfo { name: "NVIDIA GeForce RTX 3090", vendor: 4318, device: 8708, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "572.60", backend: Vulkan }What you did
Attempted to run the many_foxes example for profiling.
What went wrong
None of the rendered foxes are animated. They move in circles, but there is no skeletal animation deforming the mesh.
many_foxes_XmzgGgUK0i.mp4
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A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-DuplicateThis issue or PR already existsThis issue or PR already exists