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DespawnOnExitState ignores disabled entities. #20167
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A-StatesApp-level states machinesApp-level states machinesC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
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A-StatesApp-level states machinesApp-level states machinesC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
DespawnOnExitStateandDespawnOnEnterStatecurrently ignore entities with theDisabledcomponent.This isn't a bug per-say, but it felt unintuitive to me.