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Can not easily opt out of rendering UI on a camera #16247

@mahulst

Description

@mahulst

Bevy version 0.14.2

What you did

I want to provide users a plugin to debug their UI. Think chrome dev tools for bevy UI.
I also want to use gizmos to add some guides on where the currently inspected element is positioned on screen.
Gizmos are rendering behind the UI by default.
If I want the gizmos to render on top, I need to add an extra camera for my plugin with a higher Order.
The DefaultUiCamera System param defaults to the camera with the highest order.

I can't provide a plugin that renders gizmos on top of the users UI, as there is a high chance that the plugin's camera will be the default ui camera.

What went wrong

If a plugin spawns a camera with a higher than default order, there is a big chance it will be the DefaultUiCamera.

  • what were you expecting?
    I want to opt out of any UI not explicitly targeting this camera.

  • what actually happened?
    I need to request the user to set the IsDefaultUiCamera on there preferred camera.

Additional information

Related discussion on #ui-dev in discord:https://discord.com/channels/691052431525675048/743663673393938453/1303324220608217169

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    A-RenderingDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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