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Conditional extraction to render world can cause desync #15871

@akimakinai

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@akimakinai

In retained render world, despawning the main world entity or removing its components (#15582) are the only way to remove already inserted components from render world.
Some extraction systems seem to rely on the previous behavior by extracting components conditionally, expecting render entities to be wiped out every frame.

Most of them looks like optimization. Unfortunate but won't cause visual desync probably.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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