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gamepad_viewer example broken when a controller is connected #15832
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Bevy version
11d1ebe
Relevant system information
What you did
With a controller connected run:
When no controller is connected it starts correctly. When multiple controllers are detected it also crashes.
What went wrong
The app immediately exited
Additional information
The console output: