-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Raycasting for primitives. #13618
Copy link
Copy link
Labels
A-MathFundamental domain-agnostic mathematical operationsFundamental domain-agnostic mathematical operationsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
Metadata
Metadata
Assignees
Labels
A-MathFundamental domain-agnostic mathematical operationsFundamental domain-agnostic mathematical operationsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
I have recently started working on https://github.com/Olle-Lukowski/bevy_contrib_raycast to allow for raycasts on both 2d and 3d primitives. I thought I would open up a tracking issue here, so more people can review / help out with the code.
Here is a checklist of what needs to be done:
RayCast2dfor all 2D primitives (quick and dirty, to get a working example)RayCast3dfor all 3D primitives (quick and dirty, to get a working example)