Skip to content

Raycasting for primitives. #13618

@olukowski

Description

@olukowski

I have recently started working on https://github.com/Olle-Lukowski/bevy_contrib_raycast to allow for raycasts on both 2d and 3d primitives. I thought I would open up a tracking issue here, so more people can review / help out with the code.

Here is a checklist of what needs to be done:

  • Implement RayCast2d for all 2D primitives (quick and dirty, to get a working example)
  • Implement RayCast3d for all 3D primitives (quick and dirty, to get a working example)
  • Optimize and clean up 2D impls.
  • Optimize and clean up 3D impls.
  • Add tests.
  • Write some docs.
  • Get reviews, fix any issues.

Metadata

Metadata

Assignees

Labels

A-MathFundamental domain-agnostic mathematical operationsC-FeatureA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forward

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions