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Sprite example broken after #12582: Divide the single VisibleEntities list #12935
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
The release number or commit hash of the version you're using.
Relevant system information
INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "MacOS 14.2.1 ", kernel: "23.2.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
INFO bevy_render::renderer: AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
INFO bevy_winit::system: Creating new window "App" (Entity { index: 0, generation: 1 })
What you did
$ RUST_BACKTRACE=full MTL_HUD_ENABLED= cargo run --example sprite
What went wrong
Looks like this:
Additional information
Works before this commit on 5c3ae32:
$ git checkout 5c3ae32ab
$ RUST_BACKTRACE=full MTL_HUD_ENABLED= cargo run --example sprite

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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior