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Sprite example broken after #12582: Divide the single VisibleEntities list #12935

@mgi388

Description

@mgi388

Bevy version

The release number or commit hash of the version you're using.

5caf085 (from #12582)

Relevant system information

INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "MacOS 14.2.1 ", kernel: "23.2.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
INFO bevy_render::renderer: AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
INFO bevy_winit::system: Creating new window "App" (Entity { index: 0, generation: 1 })

What you did

$ RUST_BACKTRACE=full MTL_HUD_ENABLED= cargo run --example sprite

What went wrong

Looks like this:

image

Additional information

Works before this commit on 5c3ae32:

$ git checkout 5c3ae32ab
$ RUST_BACKTRACE=full MTL_HUD_ENABLED= cargo run --example sprite
image

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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