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Add Mesh::remove_indices #11727
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
What problem does this solve or what need does it fill?
We have
Mesh::remove_attribute, but there is no way of removing the indices from the mesh, except passingNonetoMesh::set_indiceswhich doesn't allow to get the previous value.What solution would you like?
Add
Mesh::remove_indiceswhich behaves likeOption::take.