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Add Mesh::remove_indices #11727

@Shatur

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@Shatur

What problem does this solve or what need does it fill?

We have Mesh::remove_attribute, but there is no way of removing the indices from the mesh, except passing None to Mesh::set_indices which doesn't allow to get the previous value.

What solution would you like?

Add Mesh::remove_indices which behaves like Option::take.

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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