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Different Android devices produce different results. #4

@busiyg

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@busiyg

Hello, thank you for your work. I conducted tests in your repository, and the results differ on various Android devices. I have some comparison results and would like to understand where the specific issue lies.
i use this project: https://github.com/b0nes164/UnityGaussianSplatting
And i use Vulkan api to build android apk

device1 (pico 4):https://vulkan.gpuinfo.org/displayreport.php?id=22263
Works properly

device2 (quest pro):https://vulkan.gpuinfo.org/displayreport.php?id=32037
At first, it seems to work normally, but within a few seconds, the Gaussian splashes gradually decrease until only a few remain.

device3 (xiaomi pad 6):https://vulkan.gpuinfo.org/displayreport.php?id=27171
The Gaussian splashes never appeared.

They both have the Adreno™ 650 GPU, yet the results are different. Could you provide some suggestions? Thank you.

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