Fixes with CPU Particles and timing#3209
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I noticed the
iron.system.Tweenclass has its timer slowed down when using a CPU Particle System with a color scale ramp, since each single particle was registering aTAnimfor its scale over time. Now the scale over time is handled inside ParticleSystemCPU instead, so theTweenclass doesn't get over-saturated.Re-added scale on
iron.system.Time. I forgot why I removed it from deltas back when I was updating the physics modules.Changed index from
itojin theTween's animation properties loop, sinceiis being used in thewhileloop.