Add CPU particles#3199
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…mGPU to go in line with ParticleSystemCPU
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Implemented this CPU system mostly for prototyping and understanding better the Blender's API integration with Armory. This system seems to be more visually accurate but it's recommended to keep their count low on usage since it's resource intensive.
This has all the features from GPU particles (except multiply count), plus:
I'm planning to add these for a future PR:
Render > Renderer > Particles > CPUto enable it:Known limitations:
Object Info > Randomdoesn't work