Camera Render Filter#3183
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@luboslenco are you planning to do a new release? Since there are a lot of new features from 202501. |
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New release added! https://github.com/armory3d/armory/releases/tag/25.06 |
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thanks, last question... the armory examples repo... could you update that too if I add new PRs? There is already one pending... but I could add more examples of the new features. |
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Camera Render Filterallows to render objects from selected cameras which means only that cameras can see the object. It also affects the object particles.If an object doesn't have a camera list assigned by default all cameras can render the object:
There is a get node for retrieving the camera list array and also a set node for adding or removing a camera from the list array:
Here is an example: only 1 scene and 3 cameras. Every camera sees a different combination of objects. But they are all present at the same time in the scene.
2025-06-11.11-51-48.mp4