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Camera Render Filter#3183

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luboslenco merged 2 commits into
armory3d:mainfrom
t3du:CameraRenderFilter
Jun 15, 2025
Merged

Camera Render Filter#3183
luboslenco merged 2 commits into
armory3d:mainfrom
t3du:CameraRenderFilter

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@t3du

@t3du t3du commented Jun 12, 2025

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Camera Render Filter allows to render objects from selected cameras which means only that cameras can see the object. It also affects the object particles.

If an object doesn't have a camera list assigned by default all cameras can render the object:

image

There is a get node for retrieving the camera list array and also a set node for adding or removing a camera from the list array:

image

Here is an example: only 1 scene and 3 cameras. Every camera sees a different combination of objects. But they are all present at the same time in the scene.

2025-06-11.11-51-48.mp4

@t3du

t3du commented Jun 12, 2025

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@luboslenco are you planning to do a new release?

Since there are a lot of new features from 202501.

@luboslenco luboslenco merged commit 5ca3e02 into armory3d:main Jun 15, 2025
@luboslenco

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New release added! https://github.com/armory3d/armory/releases/tag/25.06

@t3du t3du deleted the CameraRenderFilter branch June 15, 2025 14:18
@t3du

t3du commented Jun 15, 2025

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thanks, last question... the armory examples repo... could you update that too if I add new PRs? There is already one pending... but I could add more examples of the new features.

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2 participants