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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#pragma once
#include <atomic>
#include <functional>
#include <list>
#include <memory>
#include "arrow/result.h"
#include "arrow/status.h"
#include "arrow/util/cancel.h"
#include "arrow/util/functional.h"
#include "arrow/util/future.h"
#include "arrow/util/iterator.h"
#include "arrow/util/mutex.h"
#include "arrow/util/thread_pool.h"
#include "arrow/util/tracing.h"
namespace arrow {
using internal::FnOnce;
namespace util {
/// A utility which keeps tracks of, and schedules, asynchronous tasks
///
/// An asynchronous task has a synchronous component and an asynchronous component.
/// The synchronous component typically schedules some kind of work on an external
/// resource (e.g. the I/O thread pool or some kind of kernel-based asynchronous
/// resource like io_uring). The asynchronous part represents the work
/// done on that external resource. Executing the synchronous part will be referred
/// to as "submitting the task" since this usually includes submitting the asynchronous
/// portion to the external thread pool.
///
/// By default the scheduler will submit the task (execute the synchronous part) as
/// soon as it is added, assuming the underlying thread pool hasn't terminated or the
/// scheduler hasn't aborted. In this mode, the scheduler is simply acting as
/// a simple task group.
///
/// A task scheduler starts with an initial task. That task, and all subsequent tasks
/// are free to add subtasks. Once all submitted tasks finish the scheduler will
/// finish. Note, it is not an error to add additional tasks after a scheduler has
/// aborted. These tasks will be ignored and never submitted. The scheduler returns a
/// future which will complete when all submitted tasks have finished executing. Once all
/// tasks have been finished the scheduler is invalid and should no longer be used.
///
/// Task failure (either the synchronous portion or the asynchronous portion) will cause
/// the scheduler to enter an aborted state. The first such failure will be reported in
/// the final task future.
class ARROW_EXPORT AsyncTaskScheduler {
public:
/// Destructor for AsyncTaskScheduler
///
/// The lifetime of the task scheduled is managed automatically. The scheduler
/// will remain valid while any tasks are running (and can always be safely accessed)
/// within tasks) and will be destroyed as soon as all tasks have finished.
virtual ~AsyncTaskScheduler() = default;
/// An interface for a task
///
/// Users may want to override this, for example, to add priority
/// information for use by a queue.
class Task {
public:
virtual ~Task() = default;
/// Submit the task
///
/// This will be called by the scheduler at most once when there
/// is space to run the task. This is expected to be a fairly quick
/// function that simply submits the actual task work to an external
/// resource (e.g. I/O thread pool).
///
/// If this call fails then the scheduler will enter an aborted state.
virtual Result<Future<>> operator()() = 0;
/// The cost of the task
///
/// A ThrottledAsyncTaskScheduler can be used to limit the number of concurrent tasks.
/// A custom cost may be used, for example, if you would like to limit the number of
/// tasks based on the total expected RAM usage of the tasks (this is done in the
/// scanner)
virtual int cost() const { return 1; }
/// The name of the task
///
/// This is used for debugging and traceability. The returned view must remain
/// valid for the lifetime of the task.
virtual std::string_view name() const = 0;
/// a span tied to the lifetime of the task, for internal use only
tracing::Span span;
};
/// Add a task to the scheduler
///
/// If the scheduler is in an aborted state this call will return false and the task
/// will never be run. This is harmless and does not need to be guarded against.
///
/// The return value for this call can usually be ignored. There is little harm in
/// attempting to add tasks to an aborted scheduler. It is only included for callers
/// that want to avoid future task generation to save effort.
///
/// \param task the task to submit
///
/// A task's name must remain valid for the duration of the task. It is used for
/// debugging (e.g. when debugging a deadlock to see which tasks still remain) and for
/// traceability (the name will be used for spans assigned to the task)
///
/// \return true if the task was submitted or queued, false if the task was ignored
virtual bool AddTask(std::unique_ptr<Task> task) = 0;
/// Adds an async generator to the scheduler
///
/// The async generator will be visited, one item at a time. Submitting a task
/// will consist of polling the generator for the next future. The generator's future
/// will then represent the task itself.
///
/// This visits the task serially without readahead. If readahead or parallelism
/// is desired then it should be added in the generator itself.
///
/// The generator itself will be kept alive until all tasks have been completed.
/// However, if the scheduler is aborted, the generator will be destroyed as soon as the
/// next item would be requested.
///
/// \param generator the generator to submit to the scheduler
/// \param visitor a function which visits each generator future as it completes
/// \param name a name which will be used for each submitted task
template <typename T>
bool AddAsyncGenerator(std::function<Future<T>()> generator,
std::function<Status(const T&)> visitor, std::string_view name);
template <typename Callable>
struct SimpleTask : public Task {
SimpleTask(Callable callable, std::string_view name)
: callable(std::move(callable)), name_(name) {}
SimpleTask(Callable callable, std::string name)
: callable(std::move(callable)), owned_name_(std::move(name)) {
name_ = *owned_name_;
}
Result<Future<>> operator()() override { return callable(); }
std::string_view name() const override { return name_; }
Callable callable;
std::string_view name_;
std::optional<std::string> owned_name_;
};
/// Add a task with cost 1 to the scheduler
///
/// \param callable a "submit" function that should return a future
/// \param name a name for the task
///
/// `name` must remain valid until the task has been submitted AND the returned
/// future completes. It is used for debugging and tracing.
///
/// \see AddTask for more details
template <typename Callable>
bool AddSimpleTask(Callable callable, std::string_view name) {
return AddTask(std::make_unique<SimpleTask<Callable>>(std::move(callable), name));
}
/// Add a task with cost 1 to the scheduler
///
/// This is an overload of \see AddSimpleTask that keeps `name` alive
/// in the task.
template <typename Callable>
bool AddSimpleTask(Callable callable, std::string name) {
return AddTask(
std::make_unique<SimpleTask<Callable>>(std::move(callable), std::move(name)));
}
/// Construct a scheduler
///
/// \param initial_task The initial task which is responsible for adding
/// the first subtasks to the scheduler.
/// \param abort_callback A callback that will be triggered immediately after a task
/// fails while other tasks may still be running. Nothing needs to be done here,
/// when a task fails the scheduler will stop accepting new tasks and eventually
/// return the error. However, this callback can be used to more quickly end
/// long running tasks that have already been submitted. Defaults to doing
/// nothing.
/// \param stop_token An optional stop token that will allow cancellation of the
/// scheduler. This will be checked before each task is submitted and, in the
/// event of a cancellation, the scheduler will enter an aborted state. This is
/// a graceful cancellation and submitted tasks will still complete.
/// \return A future that will be completed when the initial task and all subtasks have
/// finished.
static Future<> Make(
FnOnce<Status(AsyncTaskScheduler*)> initial_task,
FnOnce<void(const Status&)> abort_callback = [](const Status&) {},
StopToken stop_token = StopToken::Unstoppable());
/// A span tracking execution of the scheduler's tasks, for internal use only
virtual const tracing::Span& span() const = 0;
};
class ARROW_EXPORT ThrottledAsyncTaskScheduler : public AsyncTaskScheduler {
public:
/// An interface for a task queue
///
/// A queue's methods will not be called concurrently
class Queue {
public:
virtual ~Queue() = default;
/// Push a task to the queue
///
/// \param task the task to enqueue
virtual void Push(std::unique_ptr<Task> task) = 0;
/// Pop the next task from the queue
virtual std::unique_ptr<Task> Pop() = 0;
/// Peek the next task in the queue
virtual const Task& Peek() = 0;
/// Check if the queue is empty
virtual bool Empty() = 0;
/// Purge the queue of all items
virtual void Purge() = 0;
virtual std::size_t Size() const = 0;
};
class Throttle {
public:
virtual ~Throttle() = default;
/// Acquire amt permits
///
/// If nullopt is returned then the permits were immediately
/// acquired and the caller can proceed. If a future is returned then the caller
/// should wait for the future to complete first. When the returned future completes
/// the permits have NOT been acquired and the caller must call Acquire again
///
/// \param amt the number of permits to acquire
virtual std::optional<Future<>> TryAcquire(int amt) = 0;
/// Release amt permits
///
/// This will possibly complete waiting futures and should probably not be
/// called while holding locks.
///
/// \param amt the number of permits to release
virtual void Release(int amt) = 0;
/// The size of the largest task that can run
///
/// Incoming tasks will have their cost latched to this value to ensure
/// they can still run (although they will be the only thing allowed to
/// run at that time).
virtual int Capacity() = 0;
/// Pause the throttle
///
/// Any tasks that have been submitted already will continue. However, no new tasks
/// will be run until the throttle is resumed.
virtual void Pause() = 0;
/// Resume the throttle
///
/// Allows task to be submitted again. If there is a max_concurrent_cost limit then
/// it will still apply.
virtual void Resume() = 0;
};
/// Pause the throttle
///
/// Any tasks that have been submitted already will continue. However, no new tasks
/// will be run until the throttle is resumed.
virtual void Pause() = 0;
/// Resume the throttle
///
/// Allows task to be submitted again. If there is a max_concurrent_cost limit then
/// it will still apply.
virtual void Resume() = 0;
/// Return the number of tasks queued but not yet submitted
virtual std::size_t QueueSize() = 0;
/// Create a throttled view of a scheduler
///
/// Tasks added via this view will be subjected to the throttle and, if the tasks cannot
/// run immediately, will be placed into a queue.
///
/// Although a shared_ptr is returned it should generally be assumed that the caller
/// is being given exclusive ownership. The shared_ptr is used to share the view with
/// queued and submitted tasks and the lifetime of those is unpredictable. It is
/// important the caller keep the returned pointer alive for as long as they plan to add
/// tasks to the view.
///
/// \param scheduler a scheduler to submit tasks to after throttling
///
/// This can be the root scheduler, another throttled scheduler, or a task group. These
/// are all composable.
///
/// \param max_concurrent_cost the maximum amount of cost allowed to run at any one time
///
/// If a task is added that has a cost greater than max_concurrent_cost then its cost
/// will be reduced to max_concurrent_cost so that it is still possible for the task to
/// run.
///
/// \param queue the queue to use when tasks cannot be submitted
///
/// By default a FIFO queue will be used. However, a custom queue can be provided if
/// some tasks have higher priority than other tasks.
static std::shared_ptr<ThrottledAsyncTaskScheduler> Make(
AsyncTaskScheduler* scheduler, int max_concurrent_cost,
std::unique_ptr<Queue> queue = NULLPTR);
/// @brief Create a ThrottledAsyncTaskScheduler using a custom throttle
///
/// \see Make
static std::shared_ptr<ThrottledAsyncTaskScheduler> MakeWithCustomThrottle(
AsyncTaskScheduler* scheduler, std::unique_ptr<Throttle> throttle,
std::unique_ptr<Queue> queue = NULLPTR);
};
/// A utility to keep track of a collection of tasks
///
/// Often it is useful to keep track of some state that only needs to stay alive
/// for some small collection of tasks, or to perform some kind of final cleanup
/// when a collection of tasks is finished.
///
/// For example, when scanning, we need to keep the file reader alive while all scan
/// tasks run for a given file, and then we can gracefully close it when we finish the
/// file.
class ARROW_EXPORT AsyncTaskGroup : public AsyncTaskScheduler {
public:
/// Destructor for the task group
///
/// The destructor might trigger the finish callback. If the finish callback fails
/// then the error will be reported as a task on the scheduler.
///
/// Failure to destroy the async task group will not prevent the scheduler from
/// finishing. If the scheduler finishes before the async task group is done then
/// the finish callback will be run immediately when the async task group finishes.
///
/// If the scheduler has aborted then the finish callback will not run.
~AsyncTaskGroup() = default;
/// Create an async task group
///
/// The finish callback will not run until the task group is destroyed and all
/// tasks are finished so you will generally want to reset / destroy the returned
/// unique_ptr at some point.
///
/// \param scheduler The underlying scheduler to submit tasks to
/// \param finish_callback A callback that will be run only after the task group has
/// been destroyed and all tasks added by the group have
/// finished.
///
/// Note: in error scenarios the finish callback may not run. However, it will still,
/// of course, be destroyed.
static std::unique_ptr<AsyncTaskGroup> Make(AsyncTaskScheduler* scheduler,
FnOnce<Status()> finish_callback);
};
/// Create a task group that is also throttled
///
/// This is a utility factory that creates a throttled view of a scheduler and then
/// wraps that throttled view with a task group that destroys the throttle when finished.
///
/// \see ThrottledAsyncTaskScheduler
/// \see AsyncTaskGroup
/// \param target the underlying scheduler to submit tasks to
/// \param max_concurrent_cost the maximum amount of cost allowed to run at any one time
/// \param queue the queue to use when tasks cannot be submitted
/// \param finish_callback A callback that will be run only after the task group has
/// been destroyed and all tasks added by the group have finished
ARROW_EXPORT std::unique_ptr<ThrottledAsyncTaskScheduler> MakeThrottledAsyncTaskGroup(
AsyncTaskScheduler* target, int max_concurrent_cost,
std::unique_ptr<ThrottledAsyncTaskScheduler::Queue> queue,
FnOnce<Status()> finish_callback);
// Defined down here to avoid circular dependency between AsyncTaskScheduler and
// AsyncTaskGroup
template <typename T>
bool AsyncTaskScheduler::AddAsyncGenerator(std::function<Future<T>()> generator,
std::function<Status(const T&)> visitor,
std::string_view name) {
struct State {
State(std::function<Future<T>()> generator, std::function<Status(const T&)> visitor,
std::unique_ptr<AsyncTaskGroup> task_group, std::string_view name)
: generator(std::move(generator)),
visitor(std::move(visitor)),
task_group(std::move(task_group)),
name(name) {}
std::function<Future<T>()> generator;
std::function<Status(const T&)> visitor;
std::unique_ptr<AsyncTaskGroup> task_group;
std::string_view name;
};
struct SubmitTask : public Task {
explicit SubmitTask(std::unique_ptr<State> state_holder)
: state_holder(std::move(state_holder)) {}
struct SubmitTaskCallback {
SubmitTaskCallback(std::unique_ptr<State> state_holder, Future<> task_completion)
: state_holder(std::move(state_holder)),
task_completion(std::move(task_completion)) {}
void operator()(const Result<T>& maybe_item) {
if (!maybe_item.ok()) {
task_completion.MarkFinished(maybe_item.status());
return;
}
const auto& item = *maybe_item;
if (IsIterationEnd(item)) {
task_completion.MarkFinished();
return;
}
Status visit_st = state_holder->visitor(item);
if (!visit_st.ok()) {
task_completion.MarkFinished(std::move(visit_st));
return;
}
state_holder->task_group->AddTask(
std::make_unique<SubmitTask>(std::move(state_holder)));
task_completion.MarkFinished();
}
std::unique_ptr<State> state_holder;
Future<> task_completion;
};
Result<Future<>> operator()() {
Future<> task = Future<>::Make();
// Consume as many items as we can (those that are already finished)
// synchronously to avoid recursion / stack overflow.
while (true) {
Future<T> next = state_holder->generator();
if (next.TryAddCallback(
[&] { return SubmitTaskCallback(std::move(state_holder), task); })) {
return task;
}
ARROW_ASSIGN_OR_RAISE(T item, next.result());
if (IsIterationEnd(item)) {
task.MarkFinished();
return task;
}
ARROW_RETURN_NOT_OK(state_holder->visitor(item));
}
}
std::string_view name() const { return state_holder->name; }
std::unique_ptr<State> state_holder;
};
std::unique_ptr<AsyncTaskGroup> task_group =
AsyncTaskGroup::Make(this, [] { return Status::OK(); });
AsyncTaskGroup* task_group_view = task_group.get();
std::unique_ptr<State> state_holder = std::make_unique<State>(
std::move(generator), std::move(visitor), std::move(task_group), name);
task_group_view->AddTask(std::make_unique<SubmitTask>(std::move(state_holder)));
return true;
}
} // namespace util
} // namespace arrow