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Aminals

UI TODO:

  • UI to create new trait
  • Only show end auction button if auction is endable
  • Add traits to a breeding aminal
  • Update values after a successful tx
  • Toast for TXs
  • Show zero traits on breeding?
  • Aminal filtering (most loved, newest)
  • Trait filtering (most reproduced)

Graph TODO

  • After successful breeding, remove BreedableWith
  • Not sure if new visual proposals are fully working...
  • Figure out what we need to index to make an MVP leaderboard (most love given, most loved, most successful traits)

Contracts TODO

Refactor:

  • Aminals.sol -> AminalsFactory.sol, each Aminal gets its own contract. The contract only allows for callSkill(bytes).
  • Skills are global, call based, and no registry
  • Open Registry for traits
  • Aminal Democracy can be bolted on later with skills
  • Use standard governance contracts for emergent DAOs...

Scripts

Deploying Skills

To deploy a new skill contract (e.g., Move2D):

  1. Set up your environment variables:
cp .env.example .env
# Edit .env with your private key and RPC URL
  1. Run the deployment script:
forge script script/DeploySkill.s.sol --rpc-url $RPC_URL --broadcast

The script will:

  • Deploy the Move2D skill contract
  • Register it with the Aminals contract
  • Log the deployed address

Example output:

Move2D skill deployed to: 0x...
Skill registered with Aminals contract

Note: Make sure you have the correct Aminals contract address in the script before deploying.

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V2 iteration of Aminals

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