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🌊 Tide & Till

Welcome to Tide & Till, a cozy pixel-art simulation game where you manage a coastal life of fishing, cooking, and commerce. Built with a focus on high-fidelity pixel aesthetics and a warm, rustic user interface.

🔗 Devpost: https://devpost.com/software/tide-and-till

🎥 Demo Video: https://youtu.be/usHPEN28OWc

🎮 Game Overview

In this sandbox experience, you play as a coastal entrepreneur. Explore the waters, catch rare fish, master the culinary arts through an extensive recipe book, and manage your growing economy.

📸 Screenshots

Gameplay Preview 1 Gameplay Preview 2 Gameplay Preview 5 Gameplay Preview 3 Gameplay Preview 4

Key Features

  • Dynamic Fishing System: Catch various aquatic life ranging from Common to Legendary rarities, each featuring unique pixel-art sprites.
  • Culinary Arts: A detailed Recipe Book allows you to discover and cook complex dishes using your catches.
  • Inventory Management: A robust, tabbed inventory system to organize your resources, equipment, and prepared meals.
  • Live Economy: Track your earnings with a real-time economy HUD featuring visual feedback for profit and expenses.
  • Pixel-Perfect UI: A custom-themed interface utilizing a "Wood & Paper" aesthetic, designed for clarity and immersion.

🛠 Technical Stack

  • Frontend: HTML5, CSS3 (Custom Properties / Flexbox / Grid)
  • Rendering: HTML5 Canvas with pixel-perfect scaling (image-rendering: pixelated)
  • Architecture: Vanilla JavaScript / Fullstack Sandbox

🎨 Visual Identity

The project uses a dedicated color palette defined in styles.css:

  • Wood & Earth: Deep browns (--wood-deep) and warm ambers (--border).
  • Nautical: Sea blues (--sea) and cream accents (--cream).
  • Paper: Aged parchment textures for menus (--paper).

⌨️ Controls

Action Key/Input
Move NPC/Player W/A/S/D
Open Inventory B or Backpack Button
Open Recipe Book Interaction with Workstation
Return to Sea Navigation Button
Debug Menu Toggleable Overlay

🚀 Getting Started

  1. Clone the repository:

    git clone [repository-url]
  2. Open the project: Simply open index.html in your browser or use a local live server extension.

  3. Development: The core styling is located in /styles.css. Global scaling is handled via the --global-scale variable to ensure the pixel art remains crisp on all displays.

📝 Development Notes

  • Responsive Design: The UI is optimized for various screen sizes, with specific media queries for mobile-friendly inventory and recipe layouts.
  • Animations: Custom keyframes handle "bobbing" world markers and smooth economic UI transitions.
  • Debugging: A built-in debug overlay provides real-time status readouts for game state monitoring.

Built with 💙 in the Sandbox.

About

(winner: 'knowidea' track @sandcastle-hackathon) cozy pixel art fishing/cooking web game

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