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@zmerp zmerp commented Jan 15, 2025

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failboat78 and others added 30 commits January 15, 2025 18:14
* wiki updates for flatpak stuff

* explain difference between native and flatpak steam more clearly

* give examples of using hybrid graphics with other fixes

* notes about wlx-overlay-s testing

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Co-authored-by: failboat78 <failboat@ocean.world>
This bug was already mitigated on #2397 but this is the proper fix. Discovered by @nowak-pl
* Initial attempt at AV1, ffplay is happy with the AV1 stream, but the Quest 3 is not.

* Trim out IVF bits for NVENC AV1

* Working OSLog for iOS/macOS

* Not AMD only any more

* One more bounds check

* Fix writing AV1 to files

* Remove logging changes

* No hex
Co-authored-by: zarik5 <riccardo.zaglia5@gmail.com>
* VMC Protocol implementation

* VMC Protocol: add configuration parameters

* VMC Protocol: work with id's instead of strings

* fix formating

* Merge VMCSinkConfig into VMCConfig

* Apply bone rotation comply with VMC standard.

* VMC: Add toggle for orientation correction

* VMC: set the correct default port

* VMC: Add hand tracking

* VMC: Update rotations

* VMC: Weird constant collision error
zmerp and others added 18 commits January 15, 2025 18:14
* refactor(client_openxr): ♻️ Refactor around reference spaces

* Fix clippy
* Full range HDR works?

* Fix full range for non-HDR

* Cleanup

* Adjust this note

* Fix CI

* Fix server

* Return fractions
* fix(server_core): 🐛 Fix controllers disabling with lag

* clippy
… velocities in lobby (#2608)

* fix(client): 🐛 Fix controller angular velocity for some devices; show velocities in lobby

* Draw velocities only in debug builds

* Add push constants consts and bound checks
@zmerp zmerp changed the title V20 staging Release v20.12.0 Jan 15, 2025
@The-personified-devil
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The commits LGTM, seems nothing in there would constitute a breaking protocol change

@zmerp zmerp merged commit 1147a9f into v20 Jan 15, 2025
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