feat: use gameservers.lists.maxItems instead of a hardcoded limit#4246
feat: use gameservers.lists.maxItems instead of a hardcoded limit#4246markmandel merged 6 commits intoagones-dev:mainfrom
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Using the The complete error: `root@2ddf739d200f:/workspaces/agones/build# make gen-install mkdir -p ~/.kube/ |
Thanks, @lacroixthomas for the help to fix this! |
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This change is not related to my changes but this is how the new install.yaml file got regenerated
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/gcbrun |
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Build Succeeded 🥳 Build Id: 50854079-a8d7-433c-a210-e8119671a0d3 The following development artifacts have been built, and will exist for the next 30 days:
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@markmandel @lacroixthomas : let me know if this needs more work or we should merge it |
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I'm back from devcom and Gamescom - I can peek at this shortly! |
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@markmandel, @lacroixthomas: please don't forget about this one |
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Other than Mark's comment, LGTM ! |
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Build Succeeded 🥳 Build Id: bc1af87a-bf2b-420a-ae76-572c286526c1 The following development artifacts have been built, and will exist for the next 30 days:
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/gcbrun |
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Build Succeeded 🥳 Build Id: a729389c-8455-4569-8469-88b0dc6d954d The following development artifacts have been built, and will exist for the next 30 days:
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What type of PR is this?
What this PR does / Why we need it:
The number of items in a list are bounded to the hardcoded value of 1000. During load tests, this value seems too low so a mechanism to configure it was put in place using Helm values. The default is still 1000 to be backwards compatible.
Which issue(s) this PR fixes:
Closes #4192
Special notes for your reviewer: