Use correct default value (null) for glslVersion for non-raw shaders#5388
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dmarcos merged 1 commit intoaframevr:masterfrom Nov 17, 2023
Merged
Use correct default value (null) for glslVersion for non-raw shaders#5388dmarcos merged 1 commit intoaframevr:masterfrom
dmarcos merged 1 commit intoaframevr:masterfrom
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Description:
As reported by @vincentfretin on the aframe-environment-component: supermedium/aframe-environment-component#96
When registering non-raw shaders, a warning would be logged by Three.js indicating that the
glslVersionwas undefined. This was introduced in #5328 when addressing related changes in Three.js. However, the 'default' value ofundefinedfor non-raw shaders is incorrect and the cause of these warnings.Looking at the Three.js source, it's clear the default value is
null(ShaderMaterial.js#L53). Changing this resolves the issue.Changes proposed:
glslVersionvalue fromundefinedtonullmatching Three.js default