Add ability to use grip instead of targetRay space#5040
Merged
dmarcos merged 2 commits intoaframevr:masterfrom Apr 21, 2022
Merged
Add ability to use grip instead of targetRay space#5040dmarcos merged 2 commits intoaframevr:masterfrom
dmarcos merged 2 commits intoaframevr:masterfrom
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Member
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Thanks. What’s the use case? |
Contributor
Author
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I was working on a physics hands demo where I was using just tracked-controls to get controller position and wanted some cubes to stand in for hands, but they'd automatically be centered at the target ray point instead of just being in the center of my hands. It would also be useful if you're simulating something like the player holding a sword or other tool, which would make less sense being based around the target ray point. I just think this is easier than having to manually get references to the refSpace and frame, calling getPose on that, and then setting it or having to apply some manual offset to the controller position. |
Member
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Thanks for the PR and patience! Great stuff |
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Description:
tracked-controls-webxrcurrently usestargetRaySpaceto report controller pose with no option to change it. This PR adds the ability to specifygripSpaceovertargetRaySpace, while still keepingtargetRaySpaceas the default.Changes proposed:
spaceproperty on bothtracked-controlsandtracked-controls-webxrto allow the user to specifygripSpaceovertargetRaySpace.