Report preparation
What happened?
The mouse cursor disappears immediately upon entering the panadapter, waterfall, or CW decoder panes. It reappears immediately as soon as the pointer moves back to any other part of the UI (applets, toolbars, etc.). The cursor never reappears while remaining inside those three panes.
Affected panes
- Panadapter: affected
- Waterfall: affected
- CW decoder: affected
- All other UI elements: not affected
Environment
|
|
| AetherSDR version |
0.8.7 |
| OS |
Windows 11 |
| GPU 0 |
Intel UHD Graphics — driver 31.0.101.5187 (2/5/2024) |
| GPU 1 |
NVIDIA GeForce RTX 4060 Laptop GPU — driver 32.0.15.7680 (6/12/2025) |
| DirectX version |
12 (FL 12.1) |
| QRhi backend |
D3D11 (presumed — not confirmed in UI) |
Additional context
The three affected panes are exactly the QRhi GPU-rendered ones in AetherSDR. All other panes, which are standard Qt widgets, are unaffected. This suggests the cursor is being hidden by the QRhi render surface and not restored — possibly a setCursor / QCursor::restore call missing on the GPU-rendered widgets on Windows, or the render surface eating the cursor style set by the parent widget.
What did you expect?
The mouse cursor should remain visible at all times when hovering over any pane.
Steps to reproduce
- Launch AetherSDR 0.8.7 on Windows 11 and connect to the radio.
- Move the mouse cursor into the panadapter pane.
- Cursor disappears.
- Move cursor to any applet or other UI element outside those panes.
- Cursor reappears immediately.
- Same behaviour reproduced in the waterfall pane and the CW decoder pane.
Radio model & firmware
FLLEX 6600 3.10.15
Linux distro & Qt version
No response
Report preparation
What happened?
The mouse cursor disappears immediately upon entering the panadapter, waterfall, or CW decoder panes. It reappears immediately as soon as the pointer moves back to any other part of the UI (applets, toolbars, etc.). The cursor never reappears while remaining inside those three panes.
Affected panes
Environment
Additional context
The three affected panes are exactly the QRhi GPU-rendered ones in AetherSDR. All other panes, which are standard Qt widgets, are unaffected. This suggests the cursor is being hidden by the QRhi render surface and not restored — possibly a setCursor / QCursor::restore call missing on the GPU-rendered widgets on Windows, or the render surface eating the cursor style set by the parent widget.
What did you expect?
The mouse cursor should remain visible at all times when hovering over any pane.
Steps to reproduce
Radio model & firmware
FLLEX 6600 3.10.15
Linux distro & Qt version
No response