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Tutorial level: Replace debug_item with three starting items (Meat, Vegetables, Mustard) #38
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researchedAutomated research complete, ready for codingAutomated research complete, ready for coding
Description
Summary
Replace the single debug_item spawn on the tutorial level (Level -1) with three starting items: Meat, Vegetables, and Mustard, mapped to the three pools. Only one spawns per run, selected by rarity via the forced item spawn method.
Items
| Item | Pool | Rarity | One-Time Boost |
|---|---|---|---|
| Meat | BODY | Common | +5 BODY |
| Vegetables | MIND | Uncommon | +5 MIND (affects mind attack damage, max sanity, and perception/map reveal) |
| Mustard | NULL | Rare | +5 NULL |
Design Intent
- Only one of the three spawns per run, selected by rarity using the forced item spawn method. Rarity matters: Meat is most common, Mustard is the lucky find.
- One-time boost items. These are tutorial-only items that will never appear on other floors. Since they cannot level up, they provide a flat +5 to their respective stat on pickup — a strong initial boost in contrast to most items which scale over time.
- Each item introduces one of the three pools (BODY, MIND, NULL) to the player.
- Strictly tutorial-only — not available on any other floor.
Descriptions
- Meat: TBD
- Vegetables: Includes a lecture about how "vegetable" is actually an unscientific term — a tomato is both a berry and a vegetable.
- Mustard:
- Low clearance: Seems completely normal.
- Higher clearance: "Yup, turns out mustard was magic, huh."
- Highest clearance (OMEGA): "Favorite condiment of the King in Yellow."
Implementation
- Create
scripts/items/meat.gd,scripts/items/vegetables.gd,scripts/items/mustard.gd(extendingItem) - Update
scripts/resources/level_neg1_config.gd: replaceadd_permitted_item(DebugItem.new())with all three items so the forced spawn method picks one by rarity - Each needs: item textures, visual descriptions, clearance-gated descriptions, and a one-time +5 stat boost on equip
- Register in
entity_registry.gd/knowledge_db.gdas needed
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researchedAutomated research complete, ready for codingAutomated research complete, ready for coding