XR Developer focused on building scalable VR/MR systems using Unity (C#), with real-world deployment across industrial training and simulation environments.
- Delivered 20+ production VR/MR applications for clients including Maruti, AIS, and Uno Minda
- Built end-to-end XR systems across Meta Quest, HTC VIVE, and KAT VR
- Specialized in interaction systems, simulation logic, and performance optimization (60β90 FPS)
- Unity (C#) β XR Interaction Toolkit, custom interaction systems
- XR Development β Meta Quest (2/3/3S), HTC VIVE, KAT VR
- Simulation Systems β AI behavior (IDM), pathfinding (Dijkstra), perception systems
- Performance Optimization β draw calls, LODs, occlusion, light baking
- Tracking & Analytics β eye tracking (AOI), gaze systems, telemetry pipelines
Mixed Reality lab deployed in ITI institutes and used by B.Tech students
- Real-time circuit validation system (no third-party solver)
- Modular architecture across Electrical, Electronics, PCB, Digital Logic, Arduino
- Built for Meta Quest 3 MR passthrough
- Integrated Logitech G29/G923 with custom force-feedback curves
- Built using Unity physics (WheelCollider + EDY)
- Eye-tracking AOI analytics system using Wave SDK
- Exported structured telemetry for client analysis
- Architected full traffic system with 5 behavior profiles (data-driven AI)
- Implemented real-time perception system using 12-zone dot-product classification
- Extended IDM with negotiation behaviors (merge, yield, signal creep)
- Procedural road generation using Catmull-Rom splines
- Dijkstra-based routing with modular behavior architecture
- Scalable XR architectures for industrial training
- Advanced interaction frameworks for VR/MR systems
- Performance optimization for standalone XR devices
- Portfolio: https://aditya29mishra-09.web.app/
- LinkedIn: https://www.linkedin.com/in/adityamishra29/
- Winner - Kumbh Mela Hackathon by IIITA (2024)
- Winner - InnoHacksβ23 Hackathon
- Winner - Innotechβ22 (KIET Annual Technical Fest)

