Medical Engine - Improve damage calculation for explosive-resistant armor#9216
Merged
LinkIsGrim merged 20 commits intoacemod:masterfrom Sep 23, 2023
Merged
Medical Engine - Improve damage calculation for explosive-resistant armor#9216LinkIsGrim merged 20 commits intoacemod:masterfrom
LinkIsGrim merged 20 commits intoacemod:masterfrom
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Marked as WIP. High damage diverts to limbs again. |
rautamiekka
reviewed
Jun 14, 2023
rautamiekka
reviewed
Jun 14, 2023
rautamiekka
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Jun 14, 2023
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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Fixed the sorting, though if anyone has a more elegant solution, I'll take it. |
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Mike-MF
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Sep 19, 2023
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I tested it, it works as advertised. Someone other than me should probably review the code though.
veteran29
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Sep 23, 2023
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FINALLY, BEGONE ISSUES |
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When merged this pull request will:
I've only done limited testing but this doesn't seem to break fire/fall damage/drowning/explosives or have anything beyond the intended effect on wound creation.Doesn't break anything.
This also improves protection from vests and helmets against pistol calibers, especially the lower tier tactical vests and armored uniforms as a side effect, but this is closer to expected performance when using vanilla as a reference.
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