Cookoff - Improve ammo detonation sounds#5327
Conversation
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I failed to see that this was for the ammo cook offs |
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I am currently working to Implement an Object Pooling Solution and LAxemann is not 100% happy with the sounds and may change them a bit. |
improve Distances
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Pushing back to 3.12.0, would like to see more discussion on this versus old system. |
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The new variant sounds good, but I do not know how the old one was. |
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The old.system had no sound modulation on distances so it sounded like the explosion was close even when that was not the case |
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And no SOS calculation so a rocket explosion sound was by the player at the moment of creation, of the sound object. The new system now have 3 steps for modulation of the sound and also uses a correct sos timing |
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The old sounds also clipped what created kind of white noice |
change random Distance add
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Pushing this milestone back in favour of getting 3.12.0 out the door, significant changes that require some further review. Is there any performance impact associated with this? I've always been a little dubious about the whole creating objects for sound addons thing, but never properly looked into it. |
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we should take the sounds but not the code from this PR. |
I do not think that that is possible because the sounds are made to change at different distances and playSound3D does not support that at all. |
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the new ones sounds way much better is this still WIP? |
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I wanted to implement this using CBATeam/CBA_A3#1174 which is not finished. |
@commy2 maybe this PR should be merged and when CBA implementation is ready it can be edited? |
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But I don't like this implementation. |
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Anyone wants to do anything with this? |
I think it would be neat. I need to take a better look at it once I have cleared my backlog. |
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I went ahead and pushed my suggestions after testing. The sounds might not be loud enough in its current implementation, but that can be easily tweaked via |
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In the latest commit I bumped the volume from 1 to 2. |
When merged this pull request will:
that I used within Enhanced SoundScape.
Demo:
https://www.youtube.com/watch?v=WyjK5lZIuD4&feature=youtu.be
the Version in the video not 100% of the same random values because the current values fit better
Sounds by LAxemann