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Wardrobe - Compats: RHS USAF#10914

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OverlordZorn wants to merge 357 commits intoacemod:masterfrom
OverlordZorn:wardrobe-compat-rhs-usaf
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Wardrobe - Compats: RHS USAF#10914
OverlordZorn wants to merge 357 commits intoacemod:masterfrom
OverlordZorn:wardrobe-compat-rhs-usaf

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Wardrobe Compats for RHS GREF

Requires

#10606

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@Andx667

OverlordZorn and others added 30 commits March 28, 2025 13:46
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Since there appeared to be more items which needed some sort of config adjustment, might as well merge these into the normal compats as well
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this.

## 6.2 Container Size - Uniform, Vest, Backpack
When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller then previously, the player risks the loss of items carried inside said container.
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Suggested change
When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller then previously, the player risks the loss of items carried inside said container.
When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller than previously, the player risks the loss of items carried inside said container.

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please make those change requests on the main wardrobe PR


If an addon or mod utilizes a magazine's `magazineID` to handle additional data about items carried by the player, then the process of modifying a wearable container (uniform, vest, backpack) to another variant will result in new `magazineID`s for all magazines on the player and therefore, require special handling within `ace_wardrobe` functions.

There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this.
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Suggested change
There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this.
There *might* be some changes coming from BI regarding how Arma handles the `setUnitLoadout` which could resolve the need for this.

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please make those change requests on the main wardrobe PR


#### 2.2.5 Base Helmet Visor Up / Down
Common base class for helmets with a visor that can be flipped up or down.
Here, the duration is carefully timed to be aligned with the "click" of the soun.
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Here, the duration is carefully timed to be aligned with the "click" of the soun.
Here, the duration is carefully timed to be aligned with the "click" of the sound.

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please make those change requests on the main wardrobe PR

Comment on lines +40 to +41
| Class Property | Data Type | Description |
| -------------- | ----------- | ----------- |
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Just for consistency, as the end result seems to still work just fine even without.

Suggested change
| Class Property | Data Type | Description |
| -------------- | ----------- | ----------- |
| Class Property | Data Type | Description |
| -------------- | --------- | ----------- |

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please make those change requests on the main wardrobe PR


The Wardrobe addon gives the player the opportunity to change/modify their current wearables into different variants.

For example, if a uniform has a normal variant and a "rolled-Up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory.
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For example, if a uniform has a normal variant and a "rolled-Up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory.
For example, if a uniform has a normal variant and a "rolled-up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory.

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please make those change requests on the main wardrobe PR

<English>Put goggles on</English>
</Key>
<Key ID="STR_ACE_Wardrobe_jacketClose">
<English>Close Jacket</English>
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For consistency.

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<English>Close Jacket</English>
<English>Close jacket</English>

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please make those change requests on the main wardrobe PR

@PabstMirror PabstMirror added this to the 3.20.1 milestone Oct 4, 2025
@PabstMirror PabstMirror added the kind/change Release Notes: **CHANGED:** label Oct 4, 2025
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4 participants