Wardrobe - Compats: RHS USAF#10914
Conversation
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Since there appeared to be more items which needed some sort of config adjustment, might as well merge these into the normal compats as well
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
| There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this. | ||
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| ## 6.2 Container Size - Uniform, Vest, Backpack | ||
| When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller then previously, the player risks the loss of items carried inside said container. |
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| When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller then previously, the player risks the loss of items carried inside said container. | |
| When the player changes from one container item to another through the wardrobe action and the container's `maximumLoad` is smaller than previously, the player risks the loss of items carried inside said container. |
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please make those change requests on the main wardrobe PR
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| If an addon or mod utilizes a magazine's `magazineID` to handle additional data about items carried by the player, then the process of modifying a wearable container (uniform, vest, backpack) to another variant will result in new `magazineID`s for all magazines on the player and therefore, require special handling within `ace_wardrobe` functions. | ||
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| There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this. |
There was a problem hiding this comment.
| There *might* be some changes coming from BI regarding how arma handles the `setUnitLoadout` which could resolve the need for this. | |
| There *might* be some changes coming from BI regarding how Arma handles the `setUnitLoadout` which could resolve the need for this. |
There was a problem hiding this comment.
please make those change requests on the main wardrobe PR
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| #### 2.2.5 Base Helmet Visor Up / Down | ||
| Common base class for helmets with a visor that can be flipped up or down. | ||
| Here, the duration is carefully timed to be aligned with the "click" of the soun. |
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| Here, the duration is carefully timed to be aligned with the "click" of the soun. | |
| Here, the duration is carefully timed to be aligned with the "click" of the sound. |
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please make those change requests on the main wardrobe PR
| | Class Property | Data Type | Description | | ||
| | -------------- | ----------- | ----------- | |
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Just for consistency, as the end result seems to still work just fine even without.
| | Class Property | Data Type | Description | | |
| | -------------- | ----------- | ----------- | | |
| | Class Property | Data Type | Description | | |
| | -------------- | --------- | ----------- | |
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please make those change requests on the main wardrobe PR
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| The Wardrobe addon gives the player the opportunity to change/modify their current wearables into different variants. | ||
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| For example, if a uniform has a normal variant and a "rolled-Up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory. |
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| For example, if a uniform has a normal variant and a "rolled-Up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory. | |
| For example, if a uniform has a normal variant and a "rolled-up sleeves" variant, the player will be able to use ether an ACE Self Interaction or the CBA Context Menu in the inventory. |
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please make those change requests on the main wardrobe PR
| <English>Put goggles on</English> | ||
| </Key> | ||
| <Key ID="STR_ACE_Wardrobe_jacketClose"> | ||
| <English>Close Jacket</English> |
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For consistency.
| <English>Close Jacket</English> | |
| <English>Close jacket</English> |
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please make those change requests on the main wardrobe PR
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
…nto ace-wardrobe
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Content
Wardrobe Compats for RHS GREF
Requires
#10606
Contributer
@Andx667