Current if Landing Gear has some material properties or other ATTRs, Wheel will get them too. I'm not sure how I feel about this. After all, if you want some material effect to cascade down to effect the children, you'll need it across your split parent too, right? And it would be much too difficult and defeat the purpose if you had to manually figure out what material properties and other ATTR_s to copy and paste to Wheel.
I don't know though. The goal was that "animations would be split across the two OBJs." We never talked about material properties.
Current if Landing Gear has some material properties or other ATTRs, Wheel will get them too. I'm not sure how I feel about this. After all, if you want some material effect to cascade down to effect the children, you'll need it across your split parent too, right? And it would be much too difficult and defeat the purpose if you had to manually figure out what material properties and other ATTR_s to copy and paste to Wheel.
I don't know though. The goal was that "animations would be split across the two OBJs." We never talked about material properties.